Fighting Games

Talk about the life consuming, celibacy inducing hobby that is all the rage these days.
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rabidtictac
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Re: Fighting Games

Post by rabidtictac » Fri Jun 08, 2018 4:43 pm

Kugelfisch wrote:
Fri Jun 08, 2018 9:31 am
It's no more complicated than typing and you can do some things ridiculously fast. Try a 720 without jumping on a stick or pad.
I used to struggle with this a lot until I figured out the ONE SIMPLE TRICK: RYU PLAYERS HATE THIS!

As a hugo main in SF4 (and SF3 if I didn't suck dick at it), I of course have to use a lot of 360 noscopes. I don't want to be a DSP Hugo who does jump fierce kick sweep all day at point blank and doesn't know how to grab. I play on pad and I even play on xbox 360 pad a lot because why not lol.

You already know how shit works I'm sure, but just buffer the command in some other attack or some movement your character is locked into. 720 ultra on wakeup for example isn't very difficult. It's scrubby but not difficult. :lol: You can buffer 360 into forward and backward dash, so I bet you can buffer 720 too. Claps also work great to buffer in other moves because they're usually plus or neutral on block but have a fairly long animation.

Backdash 360 with Hugo is fucking terrifying and I see it a lot in the highest tourney play. Everyone expects the forward dash mixup but the backdash 360 is a callout and seems too fast to react to.
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Re: Fighting Games

Post by VoiceOfReasonPast » Fri Jun 08, 2018 4:52 pm

It's even easier in Arcana Heart thanks to the ground version of the homing dash. Moves you closer and gives you as much buffer time as you need.

EDIT: Finally experiencing all the SF2 iterations, I have to ask: Does the Super Turbo CPU get like super throws or something? I swear tick throws by them are like 60% damage, and Dhalsim can shoulder throw me for 1/3 of my life bar if I don't tech. Also he can punish all my jump kicks with a shoulder throw, even if they hit. Nothing I can doooo.
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Re: Fighting Games

Post by Kugelfisch » Fri Jun 08, 2018 9:02 pm

What ROM do you have? The original US arcade release was bugged and made the AI absurdly hard. Even normally the AI is a mega tough cheating cunt. That's why I didn't enjoy DSP complaining about the AI, because that's actually correct. Even MaxDude said so and the guy isn't shy of playing against cheating AI.

Buffering a 360 is fine and dandy. I don't know how much of the motion you have to do in 3rd Strike or SFIV but I'm fairly sure it's not an actual 360 so you can execute that vanilla no problem without any buffering and a Gief should be churning the butter all the time anyway, practically keeping a 360 buffered at all times.
With the 720 I was talking about doing it neat. No buffering, no blockstun, no jumping. Only possible on hitbox or keyboard, unless you're totally mad. Do that shit once to somebody and they will be veeery careful around you.
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Re: Fighting Games

Post by VoiceOfReasonPast » Fri Jun 08, 2018 9:20 pm

Apparently the 30th Anniversary version uses the original US arcade relase. Could explain why the Japanese release got delayed. Oh well, time to go to Alpha and 3.

And afaik, most games are okay with a 270° motion or something. Some games might even recognize that you're trying to pull one off. I know Skullgirls does, and maybe BlazBlue, too. Certainly managed to pull off Iron Tager's grapples while standing (even if it's pretty hard).
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Re: Fighting Games

Post by rabidtictac » Fri Jun 08, 2018 10:58 pm

Kugelfisch wrote:
Fri Jun 08, 2018 9:02 pm
What ROM do you have? The original US arcade release was bugged and made the AI absurdly hard. Even normally the AI is a mega tough cheating cunt. That's why I didn't enjoy DSP complaining about the AI, because that's actually correct. Even MaxDude said so and the guy isn't shy of playing against cheating AI.

Buffering a 360 is fine and dandy. I don't know how much of the motion you have to do in 3rd Strike or SFIV but I'm fairly sure it's not an actual 360 so you can execute that vanilla no problem without any buffering and a Gief should be churning the butter all the time anyway, practically keeping a 360 buffered at all times.
With the 720 I was talking about doing it neat. No buffering, no blockstun, no jumping. Only possible on hitbox or keyboard, unless you're totally mad. Do that shit once to somebody and they will be veeery careful around you.
I have 3rd Strike Online Edition. I'll probably download fightcade or whatever later, once I stop sucking ass. The AI is indeed a cheating cunt but I'm getting decent enough to clear the early arcade mode guys pretty well, at least before they start hardcore reading muh inputs dood.

I also have anniversary edition on ps2 that I can switch to in case the ai is less of a bitch on that version.

Yeah raw unbuffered 720 is some shit.
RAPEMAN wrote:
Mon Aug 03, 2020 9:42 pm
>liberal: ban x
>trump: yeah ban x
>liberal: no bro x is awesome

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Re: Fighting Games

Post by rabidtictac » Fri Jun 08, 2018 10:59 pm

VoiceOfReasonPast wrote:
Fri Jun 08, 2018 9:20 pm
Apparently the 30th Anniversary version uses the original US arcade relase. Could explain why the Japanese release got delayed. Oh well, time to go to Alpha and 3.

And afaik, most games are okay with a 270° motion or something. Some games might even recognize that you're trying to pull one off. I know Skullgirls does, and maybe BlazBlue, too. Certainly managed to pull off Iron Tager's grapples while standing (even if it's pretty hard).
Most modern games have very lenient inputs compared to older games. It's noticeable on Ultra SF IV how lenient the command inputs are for moves.

What I like about Tager is the same thing I like about Hugo: He's less reliant on the almighty 360 to win matches. Both have them and they are indeed scary, but Tager has magnet setups and Hugo has a bunch of moves that can surprise people if used well, like lariat, meat squasher, instant overhead jumpknee and clap combos.
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>liberal: ban x
>trump: yeah ban x
>liberal: no bro x is awesome

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Re: Fighting Games

Post by Kugelfisch » Fri Jun 08, 2018 11:03 pm

In one of his fail videos, Pigroach even said he can't do chicken legs with Fei Long because he can't do them without the shortcut. A day later he's full DSP mode, pretending the game is dropping inputs and is cheating him out of his perfectly executed chicken legs.
Keep that in mind. Every time. Really and honestly every single time he complains about a dropped input, he just messed it up. He pretends to be a guy that would hit electrics 99% of the time but really is a guy that struggles with shoruykens half of the time.
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Re: Fighting Games

Post by rabidtictac » Fri Jun 08, 2018 11:08 pm

His execution is really trash and it's obvious in games like third strike or alpha 3 where the inputs aren't as lenient as modern games. He struggles to land easy baby combos and he goes full pattern player in any game where he doesn't have 30 years experience. His entire SF4 Rose was shoto spam and one combo into ex drill. His entire Dhalsim in SF2 is yoga fire and stretchy limbs keepout. His entire Ken in 3rd strike? Crouch mk into kick super.

You can't even call it being downloaded when someone runs a train on his ass. There's nothing to download about the way he plays. He just spams shit. Tekken 7 made that more obvious than normal for him. Alley kicks alley kicks alley kicks running throw alley kicks alley kicks
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Mon Aug 03, 2020 9:42 pm
>liberal: ban x
>trump: yeah ban x
>liberal: no bro x is awesome

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Re: Fighting Games

Post by mad bum » Fri Jun 08, 2018 11:44 pm

Bro you better get 30th anniversary for the switch if you're just starting, those people on fightcade have been playing since the game's came out and are there to shitstomp.
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Re: Fighting Games

Post by rabidtictac » Fri Jun 08, 2018 11:53 pm

I don't care if I get stomped all day. That's fighting games in a nutshell.
RAPEMAN wrote:
Mon Aug 03, 2020 9:42 pm
>liberal: ban x
>trump: yeah ban x
>liberal: no bro x is awesome

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