100% agree with you there. The Copen series/gameplay is the superior experience in my book, the melee combat they added in the second ix game is really fun and encourages an even more aggressive play style. I haven’t finished AS3 yet but it’s already gotten weird with the opening, I had to read some stuff online to get on track.VoiceOfReasonPast wrote: ↑Sat Nov 11, 2023 10:45 pmThe Gunvolt idorus have some excellent designs (especially Lola with her delicious Neptunia-style getup), but the songs aren't actually doing it for me. Most of it basically boils down "Generic J-Pop" that's not particularly memorable, except for this slightly more exotic one from the 3rd game.
And that's not me shitting on 3DPD because I'm such a vocaweeb. They songstresses they got for this series just aren't on the same tier as a Megumi Hayashibara.
More sperging about the actual gameplayShowGunvolt is probably your best fix if you craving more X/Zero-style gameplay instead of Capcom's eternal nostalgia milking of klessik Mega Man.
There are some caveats, however:
- Gunvolt himself is strangely enough the least interesting character to play in the franchise. I'd say the real real star is Copen (think X with homing shots and a jetpack), which is probably why he got 2 spin-offs.
- The games' insistence on having an auto-dodge feature is weird. It mostly teaches bad habits that will bite you in the ass once you run into the obligatory bosses whose attacks can't be auto-dodged
- The first game is naturally a bit rough around the edges, with a weird fetch quest required to get an ending other than "lol u ded"
- The third game has a weird af ending, and the additional story update did fuckall to clear things up
Weebshit Thread
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Gunvolt's gameplay is too slow while Copen is too much of a schizo fuck. It's "fun" to blast through the air like a maniac, but it doesn't feel as technical as instant dash-jumping into a charge slash to split a robot in half at the last second.
The auto-dodge completely destroys the balance of the entire series. Prevasion is broken and shitty. But playing without prevasion feels unintended. It's so fucking difficult to avoid some of these boss patterns without prevasion that you wonder if it was really designed that way deliberately or not. Gunvolt without prevasion is harder than any of the MM Zero games. But Gunvolt with prevasion is pathetically easy.
I like Gunvolt's gameplay conceptually more than Copen's, because at least Gunvolt doesn't have a billion air jumps/dashes by default and you actually have to time your dash-jumps. But his combat is so fucking slow. You gotta tag, and then flash field, and by that time Zero would have already been through the next two enemies. Copen can go fast, but he goes too fast. Three air dashes will let you skip entire level chunks like the fucking cape in Mario World.
Oh yeah and all the vocal tracks in Gunvolt games are complete shit. The instrumental tracks are fine, which makes it extra-infuriating when you hit 1000 kudos/activate anthem and some Mega Gay pop idoru bullshit cuts off the song you were listening to.
Inti's Gunvolt/Ix games control as well as ever, but I don't think the gameplay itself can hold a candle to MM Zero. Screen crunch is the Zero series' only major flaw and it's a limitation of its hardware.
The auto-dodge completely destroys the balance of the entire series. Prevasion is broken and shitty. But playing without prevasion feels unintended. It's so fucking difficult to avoid some of these boss patterns without prevasion that you wonder if it was really designed that way deliberately or not. Gunvolt without prevasion is harder than any of the MM Zero games. But Gunvolt with prevasion is pathetically easy.
I like Gunvolt's gameplay conceptually more than Copen's, because at least Gunvolt doesn't have a billion air jumps/dashes by default and you actually have to time your dash-jumps. But his combat is so fucking slow. You gotta tag, and then flash field, and by that time Zero would have already been through the next two enemies. Copen can go fast, but he goes too fast. Three air dashes will let you skip entire level chunks like the fucking cape in Mario World.
Oh yeah and all the vocal tracks in Gunvolt games are complete shit. The instrumental tracks are fine, which makes it extra-infuriating when you hit 1000 kudos/activate anthem and some Mega Gay pop idoru bullshit cuts off the song you were listening to.
Inti's Gunvolt/Ix games control as well as ever, but I don't think the gameplay itself can hold a candle to MM Zero. Screen crunch is the Zero series' only major flaw and it's a limitation of its hardware.
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Now if only he had different buttons for his buzzsaw and his homing attacks. It feels jarring that his basic attack changes completely after tagging someone, and I feel the developers agree with me because the sword waifu from the 3rd Gunvolt finally has two different attack buttons.Old Black Man wrote: ↑Sun Nov 12, 2023 9:24 pm100% agree with you there. The Copen series/gameplay is the superior experience in my book, the melee combat they added in the second ix game is really fun and encourages an even more aggressive play style.
It really feels like there's a game or at least some tie-in missing. It's like they wanted an X/Zero transition so they just added a timeskip between games, removing the entire supporting cast in the process. Whatever happened to main continuity Copen? Who knows.I haven’t finished AS3 yet but it’s already gotten weird with the opening, I had to read some stuff online to get on track.
Then the ending gets esoteric af, and I'd be amazed if the writer has never played Terranigma.
A good example for this is Stratos (aka that insect guy) from the first game. He has an attack where he rushes from one end of the screen to the other, and his hitbox is so tall that I'm pretty sure the only way to dodge without Prevasion is to double jump (which requires a piece of equipment you couldn't have possibly crafted at your first encounter with him) or an absolutely pixel-perfect jump.rabidtictac wrote: ↑Sun Nov 12, 2023 10:09 pmIt's so fucking difficult to avoid some of these boss patterns without prevasion that you wonder if it was really designed that way deliberately or not.
If you're worried about Copen being too Sanic he gets nerfed in his second spin-off. You have to engage idoru mode before he can access his old dash madness.I like Gunvolt's gameplay conceptually more than Copen's, because at least Gunvolt doesn't have a billion air jumps/dashes by default and you actually have to time your dash-jumps. But his combat is so fucking slow. You gotta tag, and then flash field, and by that time Zero would have already been through the next two enemies. Copen can go fast, but he goes too fast. Three air dashes will let you skip entire level chunks like the fucking cape in Mario World.
The waifu from the 3rd game feels like a good middle ground. She mainly tags shit so she can teleport to them an unsheathe her katana.
I take it you haven't pre-ordered the upcoming Project Diva clone spinoff:Oh yeah and all the vocal tracks in Gunvolt games are complete shit. The instrumental tracks are fine, which makes it extra-infuriating when you hit 1000 kudos/activate anthem and some Mega Gay pop idoru bullshit cuts off the song you were listening to.
>15 songs
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I've heard Ix2 and Gunvolt 3 have better gameplay than the other games. Those are the two I have yet to play, however.
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I haven’t really dived into the latter yet but Ix2 was solid.rabidtictac wrote: ↑Mon Nov 13, 2023 3:15 pmI've heard Ix2 and Gunvolt 3 have better gameplay than the other games. Those are the two I have yet to play, however.
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3's sword waifu is pretty fun to play. And I guess you can swap over to Gunvolt as a sort of Devil Trigger, but I rarely used it.
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I’ll get on it soon, gonna replay the first two GV games and work on the MM Zero collection before that.
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Japanese Call of Cthulhu chads want to crowdfund their own animu movie based on At the Mountains of Madness.
The mythos, and waifus, together at last (at least in a way that's not haremshit).
The mythos, and waifus, together at last (at least in a way that's not haremshit).
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Looks like total garbage. If you hadn't mentioned it I would've assumed it's about mountain climbing. None of this looks like anything from the story at all.
How is animu even worse about generic art styles than western animation? What a bland, trash artstyle for a Lovecraft story.
Into the trash it goes!
How is animu even worse about generic art styles than western animation? What a bland, trash artstyle for a Lovecraft story.
Into the trash it goes!
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It's basically just a teaser that ends right when they reach the freaky shit.
I was somewhat enthusiastic 'cause there's this rad mangaka who does cthulhushit adaptations.
I was somewhat enthusiastic 'cause there's this rad mangaka who does cthulhushit adaptations.
I suppose CalArts does do a better job at simulating non-Euclidean nightmare vistas that only the insane can imagine.Kugelfisch wrote: ↑Fri Dec 01, 2023 3:35 pmHow is animu even worse about generic art styles than western animation?
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