What are you playing?
- Kugelfisch
- The white ghost
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Re: What are you playing?
Because the TOME creator was too busy to make a shitty tileset and demand money for it to bother about functionality.
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- rabidtictac
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Re: What are you playing?
Text is for ants too, or seemed like it when I tried to play.Kugelfisch wrote: ↑Sat May 01, 2021 12:47 pmI never got into TOME. Having to use the mouse in a roguelike is peak heresy.
I prefer tilesets, but only if the tiles are nearly as descriptive as the old style visuals would have been. Here's an example:
This is Yodanji. It's a roguelike indie game and an actual roguelike at that. You play as a japanese spirit. You pick one of around 30 or so spirits. 3 playable spirits are generated semi-randomly on a new game and you unlock the rest. All the items are fapanese mythology-themed. The game is super old school. Descend to floor 10 with 3 sacred scrolls to summon and kill the king of hell, Enma.
Anyway, my point about Yodanji is this roguelike has a great tileset. You can immediately tell what everything is instantly. Granted the control scheme is kinda aids in that screenshot because it's a screenshot from the switch version (game is on pc also.) But still. Super easy to look at the map and know what's happening.
By contrast, I find a lot of tileset roguelikes are too busy.
This isn't the absolute worst, but some of those enemy models look a bit like blobs. The tiles are ugly, too.
- Kugelfisch
- The white ghost
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Re: What are you playing?
As far as tilesets go, DCSS has the best one. It's very simple, yet also very descriptive.
CoQ also has a great one. It's too bad the game isn't all that good overall.
ASCII takes maybe a day of getting used to it if one has never played a game like that. Then it's amazing how great it works. It feels a lot like reading. You're just looking at letters and symbols but you see an entirely different world.
Bonus is that most people passing by just assume you're coding something.
CoQ also has a great one. It's too bad the game isn't all that good overall.
ASCII takes maybe a day of getting used to it if one has never played a game like that. Then it's amazing how great it works. It feels a lot like reading. You're just looking at letters and symbols but you see an entirely different world.
Bonus is that most people passing by just assume you're coding something.
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- veris leta facies
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Re: What are you playing?
5 hours in FF5. Never finished this game, now it's time to fix that. The story and characters are a joke compared to FF6, but the job system is vastly better and more interesting than FF6's Esper system. From early on there's some boss fights that require some tactics with choosing the right jobs. Some features are also oddly better implemented here, like if you try to heal a party member in FF5, but the given member dies before the healer has time to complete his spell, the healing will go to another party member, in FF6 the healer just misses his turn. Weird that they fucked that up in the following installment.
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- VoiceOfReasonPast
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Re: What are you playing?
Glad you have seen the light that is FF5.
And why are you wondering about an older title being better? FF was never about improving from the previous game. It has always been about doing things differently.
That healing thing was also one of FF6's lesser issues, what with the original SNES release having so many bugs and glitches (like the clasisc "Physical Evasion is useless because the game uses your Magic Evasion for everything instead" or "Lower-tier spells are more powerful for min-maxed characters because the high-end ones suffer from damage overflow").
And why are you wondering about an older title being better? FF was never about improving from the previous game. It has always been about doing things differently.
That healing thing was also one of FF6's lesser issues, what with the original SNES release having so many bugs and glitches (like the clasisc "Physical Evasion is useless because the game uses your Magic Evasion for everything instead" or "Lower-tier spells are more powerful for min-maxed characters because the high-end ones suffer from damage overflow").
What did CoQ do to you? Weren't you gushing about your runs many moons ago?Kugelfisch wrote: ↑Sun May 02, 2021 11:31 amCoQ also has a great one. It's too bad the game isn't all that good overall.
The ground tiles are definitely too busy in this game. Without those borders around characters and critters, it can sometimes be hard to recognize enemies in caves.rabidtictac wrote: ↑Sun May 02, 2021 7:09 amBy contrast, I find a lot of tileset roguelikes are too busy.
This isn't the absolute worst, but some of those enemy models look a bit like blobs. The tiles are ugly, too.
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- Kugelfisch
- The white ghost
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Re: What are you playing?
CoQ has a great atmosphere and world. The devs just never really did anything with it.
It's a semi-endless roguelike in which money becomes a non-issue very quickly. The only thing preventing you from gearing up well is the completely random stock the dealers have.
The devs are busier being virtue signalling soy boys on twatter than making their game.
It's a semi-endless roguelike in which money becomes a non-issue very quickly. The only thing preventing you from gearing up well is the completely random stock the dealers have.
The devs are busier being virtue signalling soy boys on twatter than making their game.
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- VoiceOfReasonPast
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Re: What are you playing?
And I bet their precious game doesn't even have more than 2 gender options
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Re: What are you playing?
According to Sseth's nideo you meet the tranny devs furry OCs and are forced to respect their pronouns.VoiceOfReasonPast wrote: ↑Sun May 02, 2021 1:50 pmAnd I bet their precious game doesn't even have more than 2 gender options
- Kugelfisch
- The white ghost
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Re: What are you playing?
It was when they implemented that that I knew it's practically dead.
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- VoiceOfReasonPast
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Re: What are you playing?
But why does my character have no pronouns to respect?!
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