What are you playing?
- Kugelfisch
- The white ghost
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Re: What are you playing?
It helps that Grimrock has less spinners. Dungeon Master goes a bit nuts with them in the later levels.
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- rabidtictac
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Re: What are you playing?
Real time sucks if all you're doing is autobattle. Because then why even play the game? But it also sucks if you have to pause every microsecond to give your characters orders, laboriously, by cycling them individually, then unpausing, then mashing pause to see what happened, then unpausing. Then you have to scroll up the log to read anything you might have missed, and then you have to read between the lines to figure out what the enemy did or is doing, because the game sure as fuck won't tell you.Guest wrote: ↑Sun Nov 28, 2021 3:31 pmI also much prefer turn based over real time. Real time most of the time is simply not interesting and retarded, like already mentioned forced pause or game being completely automated (like FF13). Why the fuck have that in the first place?
And if you have autopause set to go off whenever anything happens (I assume this is what purists do) then congratulations, you have tricked the game into becoming shitty turn-based!
The only good thing about real time vs pause is shit happens faster when fighting trash mobs. But all a turn-based game needs to do is give you autobattle options like SMT 3 does and then you can run trash mob fights at TURBO speed. Far superior to real time with pause.
Final Fantasy Tactics had a very rudimentary AI system that would let you automate party actions as well. It's a shame no turn based tactics rpg has ever really perfected this one-button autobattle the way SMT has. It would be nice to click a button and autocomplete trash mob fights in tactics ogre.
I'm still going to defend Dragon Age Origins a little bit, by saying it's probably the best real-time with pause combat system I've ever seen. Which is sort of like being the asian with the biggest cock, but I digress.
- VoiceOfReasonPast
- Supreme Shitposter
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Re: What are you playing?
One-button autobattle might make sense in a regular JRPG, but tactics RPGs are all about muh positioning and muh funky AoE templates. it gets even worse in Tactics Ogre and its derivatives because they also have 3D maps. You generally don't play these games to have a faster experience.
At least the later SD Gundam games have a form of automation by giving you the option of moving one unit of a squad and having the rest follow behind, but it's generally not optimal if you want to overkill the fuck out of the enemy.
At least the later SD Gundam games have a form of automation by giving you the option of moving one unit of a squad and having the rest follow behind, but it's generally not optimal if you want to overkill the fuck out of the enemy.
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- Le Redditeur
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Re: What are you playing?
Better yet, do the Earthbound solution and automatically win fights against weak trash mobs. Atelier Iris 3 and Mana Khemia 1&2 do that and it makes backtracking so much better.
Re: What are you playing?
Either Earthbound or like Tales of Berseria - when you ride hoverboard, you fly through weak shit and don't get exp. I rather have that than waste time to fight shit mobs. Animations and UI appearing takes longer than fight itself.Le Redditeur wrote: ↑Sun Nov 28, 2021 5:19 pmBetter yet, do the Earthbound solution and automatically win fights against weak trash mobs. Atelier Iris 3 and Mana Khemia 1&2 do that and it makes backtracking so much better.
Re: What are you playing?
I wish EB wasn't so fucking gay. It had some cool mechanics and good music.Le Redditeur wrote: ↑Sun Nov 28, 2021 5:19 pmBetter yet, do the Earthbound solution and automatically win fights against weak trash mobs.
- VoiceOfReasonPast
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Re: What are you playing?
Too bad the hipster knockoffs like Underfail were made by people who haven't actually played the game, so they just copy the shitty art style and forget there was actual gameplay.
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- rabidtictac
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Re: What are you playing?
Mana Khemia 1 has one of the absolute best battle systems of any rpg. Story and music are pretty kino too. It seems stupid and cliche at first, but all of the characters are likable.Le Redditeur wrote: ↑Sun Nov 28, 2021 5:19 pmBetter yet, do the Earthbound solution and automatically win fights against weak trash mobs. Atelier Iris 3 and Mana Khemia 1&2 do that and it makes backtracking so much better.
Doesn't matter. Yeah, there are more variables. But you can't tell me modern consoles don't have enough power to calculate "longest, highest-damage (non-consumable) weapon to shortest target." If movement is required, move the shortest distance and then attack. Build an AI that recognizes its own stats and chooses attacks based on what scales best.VoiceOfReasonPast wrote: ↑Sun Nov 28, 2021 5:07 pmOne-button autobattle might make sense in a regular JRPG, but tactics RPGs are all about muh positioning and muh funky AoE templates. it gets even worse in Tactics Ogre and its derivatives because they also have 3D maps. You generally don't play these games to have a faster experience.
We already know games can do this shit because they do it whenever you fight an enemy! Like I said, FFT already kind of does this, but the autobattle it uses isn't one button. SMT 3 nocturne has a script for standard turbo attacks with everyone and also one for repeating your last action, so you can set everyone to spam their best moves and then turbo.
As for not playing tactics games for a fast experience, that's a weird comment. The gameplay should be fast after you've decided on your move. What should take a long time is deciding what to do. Nobody wants to watch 15fps sprite walking through shitty pixelated rain to slowly reach the archer you want to attack.
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Now imagine that gif with a lot more lag and slowdown.
Re: What are you playing?
Or at least give the option/toggle of "fast animations on/off", so those who will get assblasted it goes faster and they can't fap to all the glory of 12fps sprites can fuck off.rabidtictac wrote: ↑Sun Nov 28, 2021 7:30 pmFast animations matter and so does fast gameplay. These games are long enough without adding extra time for gameplay bloat, slowdown or unnecessarily slow animations..
- VoiceOfReasonPast
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Re: What are you playing?
All tactical RPGs have that, actually.
At least the ones worth playing.
(Though those very same games tend to view this feature as an excuse to have special moves take forever...)
At least the ones worth playing.
(Though those very same games tend to view this feature as an excuse to have special moves take forever...)
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