My Williams Warlok pinball machine uses sounds from Robotron 2084, therefore it's a direct sequel.AdorableOtter wrote: ↑Thu Mar 28, 2024 12:36 pmOriginal SMT1 has an unused music data file which is a remix of LA title theme, and that means those games are blood related.VoiceOfReasonPast wrote: ↑Thu Mar 28, 2024 9:34 amLast time I checked Last Armageddon didn't borrow monsters, their designs and/or entire assets from a completely different franchise it has absolutely no relationship with.
What are you playing?
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Re: What are you playing?
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- VoiceOfReasonPast
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Re: What are you playing?
Plus Rick Astley is canonically part of the Chrono Trigger world.
This is totally on the same level as "Persona 3+ copy-pastes demons from Nocturne".
Face it: Persona exists because they wanted an isometric SMT with a school setting like if....
This is totally on the same level as "Persona 3+ copy-pastes demons from Nocturne".
Face it: Persona exists because they wanted an isometric SMT with a school setting like if....
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Re: What are you playing?
Persona is still ultra gay shit for faggots.
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Re: What are you playing?
And it only exists because mainline SMT can't help itself but destroy the world. Can't make a gay high school entry with those kind of expectations.
In a way Persona is just the Diamond Is Unbreakable of the franchise. Except it wished it was even half as gay and awesome.
In a way Persona is just the Diamond Is Unbreakable of the franchise. Except it wished it was even half as gay and awesome.
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Re: What are you playing?
I've started SMT5 - am having a little trouble getting into it, but might give it another 10 hours or so.
rabidtictac wrote: ↑Mon Feb 10, 2025 11:02 pmDHI is proof you can be both a massive homosexual and a virgin. They're not exclusive. If you display both in large enough quantities you can qualify for mod status.
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Replaying this in honor of Tengo Project's new Shadow of the Ninja remake coming out later this year. One of the only devs making "new" games that you should bother to care about.
Go Nagai is doing the art.
- Complicity
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Re: What are you playing?
The gog version of Alone in the Dork performs a lot better than the one i initially tried, and the game looks a lot better than i initially thought; the combat is still janky, the monsters are still lame and Jodie Comer still looks like an old aunt in need of a shower though.
Callisto Protocol is, at the very least, better than Dead Spehs 3 and the remake - considering that the latter is just a woke downgrade.
No troon bathrooms, no graffiti written by tumblrinas, no dumb love triangles and the same kind of simplistic plot you can find in Dead Space; the space T-virus breaks loose in a prison on a remote, dead moon and everything goes to shit from there.
I had to tinker with the graphics settings a lot to make the game look good, and then i discovered that it performs a lot better with DirectX 11 instead of the default 12, and went with the ultra settings.
There are two main complaints everyone has about this game:
1. It's very linear, with some side paths that lead to additional fights and loot - but weren't Dead Space 1 and 2 like this too? It's been so many years since i played them that i don't remember.
2. The combat and the game overall are too easy.
The game has guns and upgrades like Dead Space, but the combat is at its core melee based, and a simplified Punch Out.
Unless you dodge twice in a row in the same direction like a tard, and/or you have the reflexes of a Dale or a Fill, you will be unstoppable in 1vs1.
Things become complicated when you are facing groups, but then you can reposition yourself (aka running away like a bitch) and use the telekinesis to push the extra enemies away, possibly against a wall of spikes.
The main use for the guns is integrating them in the melee combos, causing dismemberments; some enemies have parts that must be destroyed as quickly as possible to avoid resurrections and/or bulkmaxxing.
At the end of the day what makes or breaks the game is the player finding this fun or not:
Personally i'm enjoying it on hardcore mode, it's probably too easy on normal.
Callisto Protocol is, at the very least, better than Dead Spehs 3 and the remake - considering that the latter is just a woke downgrade.
No troon bathrooms, no graffiti written by tumblrinas, no dumb love triangles and the same kind of simplistic plot you can find in Dead Space; the space T-virus breaks loose in a prison on a remote, dead moon and everything goes to shit from there.
I had to tinker with the graphics settings a lot to make the game look good, and then i discovered that it performs a lot better with DirectX 11 instead of the default 12, and went with the ultra settings.
There are two main complaints everyone has about this game:
1. It's very linear, with some side paths that lead to additional fights and loot - but weren't Dead Space 1 and 2 like this too? It's been so many years since i played them that i don't remember.
2. The combat and the game overall are too easy.
The game has guns and upgrades like Dead Space, but the combat is at its core melee based, and a simplified Punch Out.
Unless you dodge twice in a row in the same direction like a tard, and/or you have the reflexes of a Dale or a Fill, you will be unstoppable in 1vs1.
Things become complicated when you are facing groups, but then you can reposition yourself (aka running away like a bitch) and use the telekinesis to push the extra enemies away, possibly against a wall of spikes.
The main use for the guns is integrating them in the melee combos, causing dismemberments; some enemies have parts that must be destroyed as quickly as possible to avoid resurrections and/or bulkmaxxing.
At the end of the day what makes or breaks the game is the player finding this fun or not:
Personally i'm enjoying it on hardcore mode, it's probably too easy on normal.
Last edited by Complicity on Sat Apr 27, 2024 5:43 pm, edited 1 time in total.
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Re: What are you playing?
Yes. Both games were entirely linear.Complicity wrote: ↑Fri Mar 29, 2024 9:07 am1. It's very linear, with some side paths that lead to additional fights and loot - but weren't Dead Space 1 and 2 like this too? It's been so many years since i played them that i don't remember.
You could backtrack to a bench and sometimes you'd start from a hub, like going down path A, return and then go down path B, but ultimately progression was linear.
I don't see that as a problem either. It doesn't feel artificially restrictive and there's no reason for Isaac or the player to want to backtrack.
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- VoiceOfReasonPast
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Re: What are you playing?
As if I needed more reason to check out a ninja beat-em up.
I always roll my head when games incorporate HUD elements in-game. Especially when it doesn't make sense.
So this guy has like a health bar at the back of his neck? Who's gonna read that for him?
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Re: What are you playing?
VoiceOfReasonPast wrote: ↑Fri Mar 29, 2024 11:52 amI always roll my head when games incorporate HUD elements in-game. Especially when it doesn't make sense.
So this guy has like a health bar at the back of his neck? Who's gonna read that for him?
Something something standard procedure to track inmates something.
But yeah, it makes about as much sense as the health bar on the back of the suit in Dead space.
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