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Re: Lootboxes and Gambling in Vidya

Posted: Wed Jun 29, 2022 2:20 pm
by Bobito
Mahjong is the reason why we will never watch a season 3 of Kaiji.

Re: Lootboxes and Gambling in Vidya

Posted: Wed Jun 29, 2022 4:21 pm
by VoiceOfReasonPast
Mahjong is really like moon runes in general: invented to exclude the filthy peasants who don't have the free time to deal with this autism.

Re: Lootboxes and Gambling in Vidya

Posted: Tue Jul 12, 2022 11:21 am
by rabidtictac
Diablo Immoral made 50 million in its first month. I think it can be safely considered a success. Enjoy seeing a lot more games made following its example, unless legislation kicks in to ban them.

Re: Lootboxes and Gambling in Vidya

Posted: Tue Jul 12, 2022 12:07 pm
by Kugelfisch
rabidtictac wrote:
Tue Jul 12, 2022 11:21 am
Diablo Immoral made 50 million in its first month.
Genshin Impact makes over three times that every month.
D:I isn't going to give any motivation that Genshin and Fate/Grand Order didn't already provide.

In fact, it's not doing all that great for Gatchashit, is falling off big time and has generated more bad press than any Gatchashit ever before.
If it ever did anything for that market, it's making all other Gatchashit look incredibly fair by comparison.

Re: Lootboxes and Gambling in Vidya

Posted: Tue Jul 12, 2022 3:21 pm
by Complicity
The only gayme-tuber i saw that goes on and on with the "immortal is a huge success" claim is discount Leafy aka Griffin Gayming Cruising (1980, starring Al Pacino), and he seems motivated by his urge to own his arch nemesis the Dreamcast Cuck more than anything else.
The game made a profit, but it's the same meh, fart in the wind-like profit of any modern piece of shit that Jizzard makes.
They thought to have a money printing hit like Poggermanz Go, and they didn't.
And of course it's not because the bugmen are getting smarter, but because they were banned in China.
And of course it won't stop them from filling Disabled 4 with PTW micromacrotransactions anyway.
The characters instead will just be trans:
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Kugelfisch wrote:
Tue Jul 12, 2022 12:07 pm
If it ever did anything for that market, it's making all other Gatchashit look incredibly fair by comparison.
It also made every Diablo clone look like a masterpiece by comparison.
I wouldn't be surprised if the sales of Grim Dawn & Co. improved as a result.

Re: Lootboxes and Gambling in Vidya

Posted: Tue Jul 12, 2022 4:07 pm
by Kugelfisch
POE2 is going to do crazy well.

Re: Lootboxes and Gambling in Vidya

Posted: Tue Jul 12, 2022 4:10 pm
by VoiceOfReasonPast
Grim Dawn does what Diablon't.

Re: Lootboxes and Gambling in Vidya

Posted: Tue Jul 12, 2022 8:07 pm
by rabidtictac
Complicity wrote:
Tue Jul 12, 2022 3:21 pm

It also made every Diablo clone look like a masterpiece by comparison.
I wouldn't be surprised if the sales of Grim Dawn & Co. improved as a result.
That is extremely true. I've heard so many people shilling diablo clones since Immoral came out. :lol:

Re: Lootboxes and Gambling in Vidya

Posted: Wed Jul 13, 2022 8:52 pm
by mad bum
Kugelfisch wrote:
Tue Jul 12, 2022 12:07 pm
Diablo Immoral made 50 million in its first month.
Doesn't mean that it's not a success regardless. Jizzard didn't expect this much success from a throw away game.

Re: Lootboxes and Gambling in Vidya

Posted: Wed Jul 13, 2022 8:58 pm
by Kugelfisch
mad bum wrote:
Wed Jul 13, 2022 8:52 pm
Doesn't mean that it's not a success regardless. Jizzard didn't expect this much success from a throw away game.
Are you drinking paint thinner? A throwaway game? It was in development for four years and they were banking hard on it making at least twice that every month for years.
Your statement couldn't be more wrong if you tried.