Re: Basements & Beards- Analogue Gaming Thread
Posted: Sun Apr 03, 2022 10:47 pm
Aww, you didn't had to do that, but thanks anyways :3
Advanced Thoughts & Opinions: Pocket Edition
Pokemon Tabletop Adventures
Pokemon Tabletop United
Pokemon Journeys
Pokemon Tabletop Adventures 3
Pokerole
Pokemon 3.5
Pokemon 5E
Pokethulhu
MajiMonsters
Advanced Thoughts & Opinions: Pocket Edition
Pokemon Tabletop Adventures
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The grandaddy of Pokemon tabletop, and just like the early Returners' FFRPG a bit shite.
For some reason it's D&D-ish in that it has Not-Feats and the exact same Attributes used in D&D, but other than that it's fairly original. There are classes in the game, but they don't work like in D&D because you get to pick multiple ones and all this really amounst to is unlocking skill trees like in Titan Quest / Grim Dawn, though unlike those games there's the annoying feature of some Classes being locked behind achievements (a bit like how becoming a 3.X Assassin requires you to murder a guy, except more annoying).
Pokemon go up to level 100 just like in the video game, and their stats are directly derived from the source material. I guess if you have to fill your bestiary with hundreds of critters, it's better to make it as quick as possible.
Classes are pretty much based on the types of other underaged kids whose pets you physically abuse, so you have Ace Trainers, Botanists and Cooks. Shit like Martial Artists and Psychics can also try to beat the shit out of Pokemon, but the balance is a bit wonky. Pokemon pretty much live in a different world. They have more levels (trainers only go up to level 50), they level up as a different rate (Pokemon get typical combat XP, trainers level up by getting medals 'n' shit, as well as catching shit and filling up their Pokedex), plus trainers and Pokemon using completely different stats means anytime the two worlds interact the game has to make some conversion rules, which is pretty fucking weird.
Also really low level fights are lethal af because of the extremely low HP at that point.
For some reason it's D&D-ish in that it has Not-Feats and the exact same Attributes used in D&D, but other than that it's fairly original. There are classes in the game, but they don't work like in D&D because you get to pick multiple ones and all this really amounst to is unlocking skill trees like in Titan Quest / Grim Dawn, though unlike those games there's the annoying feature of some Classes being locked behind achievements (a bit like how becoming a 3.X Assassin requires you to murder a guy, except more annoying).
Pokemon go up to level 100 just like in the video game, and their stats are directly derived from the source material. I guess if you have to fill your bestiary with hundreds of critters, it's better to make it as quick as possible.
Classes are pretty much based on the types of other underaged kids whose pets you physically abuse, so you have Ace Trainers, Botanists and Cooks. Shit like Martial Artists and Psychics can also try to beat the shit out of Pokemon, but the balance is a bit wonky. Pokemon pretty much live in a different world. They have more levels (trainers only go up to level 50), they level up as a different rate (Pokemon get typical combat XP, trainers level up by getting medals 'n' shit, as well as catching shit and filling up their Pokedex), plus trainers and Pokemon using completely different stats means anytime the two worlds interact the game has to make some conversion rules, which is pretty fucking weird.
Also really low level fights are lethal af because of the extremely low HP at that point.
SpoilerShow
Basically a less broken version of Adventures, ditching the D&D Attributes and d20 rolls for a more coherent d6 system. Now trainers actually have Pokemon-style combat stats right out of the gate.
Had some weird back-and-forth with the community, as the writers kept removing the Medic class from every update because they thought allt his class did was prolong combat, while the community actually like that class.
The final downfall however was the massive bloat. They perhaps went a bit too far with customization. You see, Pokemon gain "Tutor Points" every couple levels, which you can cash in to teach them moves (Pokemon here can have a lot more moves than in the video games, btw) or slap some passive abilities on them.
Basically players where expected to customize their trainer and at least 6 Pokemon, which is a bit like managing an oversized D&D all by yourself and without the conveniences of a video game. Yeah...
Had some weird back-and-forth with the community, as the writers kept removing the Medic class from every update because they thought allt his class did was prolong combat, while the community actually like that class.
The final downfall however was the massive bloat. They perhaps went a bit too far with customization. You see, Pokemon gain "Tutor Points" every couple levels, which you can cash in to teach them moves (Pokemon here can have a lot more moves than in the video games, btw) or slap some passive abilities on them.
Basically players where expected to customize their trainer and at least 6 Pokemon, which is a bit like managing an oversized D&D all by yourself and without the conveniences of a video game. Yeah...
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A work-in-progress. The planned successor of United, aka the less broken version of the less broken version of Adventures. Development moves at a glacial pace, probably because they also want to rebalance all Pokemon (arguing that the moves some Pokemon learn in the video games are a bit nonsensical). Good fucking luck with that.
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The newest edition of Adventures, one that actually improves shit. Trainers have a much saner level range and Pokemon don't even level up at all. If you want to improve them you use class abilities or teach them moves (and every trainer can teach at least some moves). The downside is that this requires a bit of GM fiat for Pokemon that originally evolve through leveling.
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This one is based on the Storyteller System of World of Darkness fame, for some reason. Really noticable with the Mystery Dungeon supplement since that one has Humanity and Instinct stats like it's Vampire meets Werewolf or some shit. Also probably the only Storyteller-based homebrew that doesn't try to be an unofficial part of World of Darkness. Take note, Princess: The Hopeful.
One notable thing about this game is that it tries to be based on the anime instead of the game, which sometimes backfires like when it comes to Hit Points. The writers decided to base that off of the Pokemon's size, instead of just converting the actual Hit Point stats from the games. Guess this has more versimilitude.
One notable thing about this game is that it tries to be based on the anime instead of the game, which sometimes backfires like when it comes to Hit Points. The writers decided to base that off of the Pokemon's size, instead of just converting the actual Hit Point stats from the games. Guess this has more versimilitude.
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Not sure if that was ever an actual homebrew sourcebook, or just a collection of random classes and critters on some D&D homebrew wiki.
Yeah, it's basically Pokemon in 3.5. Do you wanna manage Pokemon using the 3.X stat blocks, one of the ugliest ever devised my human hand? I don't think so.
Yeah, it's basically Pokemon in 3.5. Do you wanna manage Pokemon using the 3.X stat blocks, one of the ugliest ever devised my human hand? I don't think so.
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This one came and went pretty quickly since the creator violated official Wizards of the Coast guidelines for fan content (aka don't make shit based on IPs you don't own). Probably could've just filed off some numbers (aka just use 5E rules without saying it's D&D 5E), but I suspect the creator was out for that sweet fan outrage or something.
And it certainly wasn't Nintendo's fault 'cause Nintendo doesn't seem to mind all those other Pokemon homebrew RPGs using official Pokemon art (though they admittedly also make heavy use of fan art). Weird.
And it certainly wasn't Nintendo's fault 'cause Nintendo doesn't seem to mind all those other Pokemon homebrew RPGs using official Pokemon art (though they admittedly also make heavy use of fan art). Weird.
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A joke game which, as you suspected, combines Pokemon with the mythos. Very light on rules and mostly for the absurdity of having underaged cultists command beings from the void between the stars. I hope the increasing market of Pokemon knockoff games of Steam will catch on to this concept eventually.
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More of an honorable mention. It's Not-Pokemon in a high fantasy setting. Conversion work back to Pokemon requires a little bit of work since the game has different types which are also a bit more balanced (every type always has one type it is strong against and another one it is weak against).
Uses some odd magic-mumbo-jumbo to make it impossible for humans to even try and fight the Not-Pokemon themselves, which would actually make the typical Pokemon setting make a bit more sense.
Uses some odd magic-mumbo-jumbo to make it impossible for humans to even try and fight the Not-Pokemon themselves, which would actually make the typical Pokemon setting make a bit more sense.