But first, I have come across a handy list that categorizes major companies according to their wokeness
The Fate Accessibility Toolkit
Are you nervous because your having to prepare a session involving disabled players, but you are somehow to socially inept to ask them for help? Well, fear no more, the creators of Thirsty Sword Lesbians (which is actually mostly thirsty, and not fully lesbian unless you count troons) have got you covered!
>An exploration of the challenges and experiences facing people with a variety of physical and mental disabilities, in their own words.
Thank you, but I know where to find twitter.
>Advice on compassionately and respectfully playing characters with disabilities, as well as strategies for welcoming disabled players to your game table.
"Hello, nutjob! Take a seat right next to the cripple!"
>Discussion of specific disabilities, including blindness, D/deafness and hardness of hearing, mobility issues, dwarfism, chronic illness, autism, depression, anxiety, schizophrenia, bipolarity, and PTSD.
Thank you, but I know where to find Wikipedia.
>Options for representing disability in the Fate system, using a mix of aspects, stunts, and conditions, and including an exploration of adaptive devices available to characters across a variety of settings.
Have you seen the typical twitter user's list of self-diagnosed maladies? No Fate character has enough Aspects and Stunts to keep track of that shit (unless one of your Aspects is literally that list copy-pasted).
Though I am curious how the now mandatory combat wheelchair is supposed to work in caveman times. I also appreciate that I can now keep track of how triggered my PTSD character is atm.
>Appendices focused on creating safe spaces at your table, an ASL reference for common RPG terms, and a large-print character sheet for Fate Core.
Why would I section of a part of my table as a designated safe space? Why do I need a sign language reference if I can just ask my player? And why do I need a super-sized character sheet for my visually impaired if he probably already has his own solutions (be it a custom sheet, a magnifier, or a fucking piece of paper)?
But the fun doesn't end here. They have an even woker Toolkit in the pipeline. Sadly that one has been put "on hold", probably after an announcement got leaked and the internet had a good laugh about it. So pardon me for using a third-party source for this.
>Sometimes we like role-playing games to help us escape from real-world struggles.
I know how you feel, brutha.
>Other times, we need the catharsis of a fictionalized struggle against injustice to prepare us to return to the everyday struggle. For those times, there's the Fate Decolonization Toolkit.
Err... okay?
>Under the creative direction of James Mendez Hodes, this book will show players how to include colonial powers as antagonists in their games, as well as how to create characters who fight against them.
Colonial powers = white people only, isn't it?
>It breaks colonial domination down into its component systems of oppression such as violent conquest, the prison-industrial complex, theocracy, and ecological exploitation.
I sense some Christian-bashing afoot.
Real-world examples expressed with Fate mechanisms will illustrate each of these systems, mapping out how you can apply them to your own games.
Considering Fate is a system where you can write up anything as if it was a character, maybe it'll come across as weird that you spend time figuring out how to represent a cotton farm in Fate terms
Southern Cotton Farm
Aspects: Meanest Massa in Town; Moonshine Distillery; Massa's Daughter has a tight Ass
Skills: Resources +4, Shoot +3, Notice +2, Contacts +1
What's next? The Fate Genocide Toolkit that has a writeup for Auschwitz?
It also will include a complete campaign frame which calls on the players to decolonize a fantasy setting; and a discussion of how to use safety tools to keep the process empowering and educational, not exploitative.