Basements & Beards- Analogue Gaming Thread

Talk about the life consuming, celibacy inducing hobby that is all the rage these days.
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VoiceOfReasonPast
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Re: Basements & Beards- Analogue Gaming Thread

Post by VoiceOfReasonPast » Sat Mar 29, 2025 9:29 am

Why We Fight - Direct Action: Base Mechanics and Character Generation

It's a PbtA fork, so lets roll 2d6:
  • 5 or less: You fuck up
  • 6 to 9: You manage to succeed and fuck up at the same time
  • 10 or more: You suceed, no strings attached
Rolling doubles will either translate into a super fuck up or a super sucess, depending on which end of the spectrum you ende up in.
If you know a bit about bell curves, you should know that fucking up is very likely. PbtA wants you to experience these "complications", because the games were designed so that the whole world only reacts to the PCs doing something - even moreso here as there is no GM.

Your main source of bonuses to the roll are Advantages, which have you roll 3d6 and keep all 3 dice (as opposed to dropping the lowest, as is common with advantage/disadvantage systems; nice naming conventions, guys).
Also "scenes" are called "situations" in this, for some reason.

Character Generation

Why We Fight employs an innovative DIY character sheet system:
Image

Get some strips of paper and fold one side to denote whether or not the character has been hit. Pretty cute.

So what is a character made of up here?
  • a name (self-explanatory)
  • two descriptors (which don't really do anything afaik; just a way to put labels on the character I guess)
  • starting gear (bow, arrows, a light melee weapon)
  • a Specialty
  • one person gets a "Personality Discovery", which is their reason for fighting and can be used once per scene to create an Advantage. Sounds a bit like a FATE Aspect, except it doesn't have to have anything to do with the situation you're applying to
Race, pronouns and disability aids can be specified as extra descriptors alongside your chosen two.
Tempting, but I don't wanna make the character sheets look like a bluesky profile.
The order of your characters determines who is most vulnerable, as a leader of any Action is placed at the top. It does not denote rank or hierarchical position within the Crew, as all Crew members are equal.
This is extra funny considering there's a Command Specialty.

So what is a Specialty? They're basically skills, with many actions you can take have 1-2 tied to them.
Any character can attempt a roll that requires a specialty, but they take a -2 penalty to do so, and do not gain Advantage when the specialty would grant it.
Considering that -2 makes not fucking up all but impossible, these specialties are less "One thing you excell at" and more "The only thing you don't suck at".
For some reason, they are also divided into Mental, Physical and Social Specialties, which to my knowledge does nothing in this preview.

Anyhow, I just know the right 4-man team for this job:

Linkara: lightbringer, nasty cockslut
Command (Social)
Personality Discovery: "I want to liberate the last remaining M&M factory."

Spoony: bardic, Lord of Tekken
Athletics (Physical)

PUR: gothic, quirky
Scavenging (Physical)

Marzgurl: lanky, massive
Morale (Social)

Personality Discoveries are your source of Advantages the team always has with them, but you can also exploit Discoveries found in the area you're in, which can even let you generate special effects instead of giving you an Advantage:
Gerald decides that their character Hortense is going to gain Advantage on their Apply Element Action by using their Chemistry specialty and the Local Area Discovery 'Neck High Crops' to set them alight, making the area far more dangerous. With three dice they roll 13, applying the ‘Ignited’ effect upon the target enemy type as they're caught by the sudden rush of flames.
I feel like setting crops on fire goes against what you guys stand for :|
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Re: Basements & Beards- Analogue Gaming Thread

Post by Kugelfisch » Sat Mar 29, 2025 2:00 pm

Perhaps he can also use his chemistry skills to salt the fields as well. They really are the villains of this.
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Re: Basements & Beards- Analogue Gaming Thread

Post by ebin namefag » Sat Mar 29, 2025 2:35 pm

I salt the fields by putting salty pee in the grass.
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Re: Basements & Beards- Analogue Gaming Thread

Post by wulfenlord » Sat Mar 29, 2025 3:37 pm

a tabletop roleplaying game that focuses on fighting back against those who prey on people without power.
Oh good, I was worried you were postulating this without any moral authority, because then you'd be as bad as the evil fascists...
it is through sharing ourselves and connecting with others that we build compassion and confidence enough to stand up for one another.
Oh good, I was hoping you wouldn't resort to meaningless buzzwords to reign me in...
It does this in a way designed to be sustainable, with communities not only preserving the natural world around them, but rewilding the land and providing space for nature to flourish.
Oh good, all I needed was the mere unproven claim that this utopia is actually sustainable, and here I thought nature would make it difficult to survive if not harnessed and agricultured...
our way to bring the best out of those around us.
"Did you see how that wild bear mauled Steve while he was peacefully picking berries? I'm glad he got to give back to mother nature..."
The desire for a fairer future lives inside all of us, and cannot be snuffed out by some bigoted glutton. Every attempt makes our passion burn brighter, makes us fight harder, build stronger...
Nah, I got nothing anymore, my sarcasm is powerless against such faggotry. How in the fuck is ensuring survival an act of bigotry? And this coming from the sheeple that went triple-masked and pentuple-vaxxed just months ago?
Then came the Protectorates, steel walled compounds that sprung up and opened their doors, promising food, clothes, shelter, medical care, and the safety of law and order… all for the price of labour.
If I'm out there with a pregnant wife I sure as hell know which side not to pick. I'd go into a coal mine for 16 hours.
Gerald decides that their character Hortense is going to gain Advantage on their Apply Element Action by using their Chemistry specialty and the Local Area Discovery 'Neck High Crops' to set them alight, making the area far more dangerous. With three dice they roll 13, applying the ‘Ignited’ effect upon the target enemy type as they're caught by the sudden rush of flames.
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Re: Basements & Beards- Analogue Gaming Thread

Post by VoiceOfReasonPast » Sat Mar 29, 2025 6:43 pm

Speaking of "Are we the baddies?": One of the enemy types is Hostile Civilian - and they don't seem to be of the "dumb faceless fascist" variety because killing them makes you feel bad.
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Re: Basements & Beards- Analogue Gaming Thread

Post by Kugelfisch » Sun Mar 30, 2025 12:22 am

Man, what a terrible tradeoff! Medicine, food, shelter, clothes and safety? I guess that's okay and all but working in exchange for it? That's downright violence!
Let's instead work far less and engage in terrorism for absolutely nothing in exchange!
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Re: Basements & Beards- Analogue Gaming Thread

Post by Old Black Man » Sun Mar 30, 2025 7:24 am

Kugelfisch wrote:
Sun Mar 30, 2025 12:22 am
Man, what a terrible tradeoff! Medicine, food, shelter, clothes and safety? I guess that's okay and all but working in exchange for it? That's downright violence!
Let's instead work far less and engage in terrorism for absolutely nothing in exchange!
There’s no Target to loot and burn down in the apocalypse.
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Re: Basements & Beards- Analogue Gaming Thread

Post by VoiceOfReasonPast » Sun Mar 30, 2025 7:51 am

Kugelfisch wrote:
Sun Mar 30, 2025 12:22 am
Man, what a terrible tradeoff! Medicine, food, shelter, clothes and safety? I guess that's okay and all but working in exchange for it? That's downright violence!
You see, the anarchists have all of that in abundance (somehow) - without work (somehow).
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Re: Basements & Beards- Analogue Gaming Thread

Post by wulfenlord » Sun Mar 30, 2025 8:58 am

So, about the Afrofuturist TTRPG, where niggers colonize space, because it's a-ok if they do the colonizing, how are they doing?

Loose recap: Give me monies Into my Nigger Hands started crowdbegging in May of 2021* - raking in 360K dollaridoos, promising the shipped rewards for Q3 2022, complete with at least 5 unique playable races and professions, keep that in mind for later.

At least 700 believers gullible idiots went VIP for 125-200$+, but there are also more than 1400 backers opting to buy the Premium GM's pack for 75$+. So they should have countless cases where they could be banned from Kickstarter for not delivering on their promises for more than 2 full years. Guess Kickstarter is pushing any criticism under the rug for being racist, and because I vaguely remember pushing the project themselves, and of course because they get a share of the profits.

But we're getting ahead of ourselves, let's get into our time machine and travel back to 2022, hopeful that the game will release as promised, right guys? After all, they made 6 times what they asked for :3
  • In the news at the time: Derek Chauvin found guilty of killing St.Floyd
  • March 2022: How you can tell (if you haven't already), that the project is going to fail
Also, they promised late pledges for everyone and the initial backers once they go into the shipping phase. They are not yet in this phase. People will have died by then, you incompetent nogs.
  • In the news at the time: Russia started its version of a Blitzkrieg
  • September 1st 2022: Playtesting Round 3 is now open - Open to ALL BACKERS! - Remember: this should have been the shipping date. No update in that.
  • In the news at the time: King Charles III finally had the guts to strangle his mother in her sleep.
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The biggest delay is that creating your own mechanics is hard, and even harder than we anticipated. Since we decided not to use the Cortex Prime system, or go with another pre-made system that we'd have to license and pay for over the years and make our own, it's been going a bit slower than we'd like. This is due mainly to feedback in early playtest rounds and smoothing the edges so we deliver a game that isn't super difficult to learn, run or play. Thus a delay in getting that all done, and updating writing, stat blocks and more. The good news, recent playtests have given us a lot of good feedback & we know we're on the right path.

The other good news, well for us and not so much for others waiting to get the game is that while we have secured a publisher and are signing the contract once a few wrinkles are ironed out, it does add time on that side for the book to be finalized. Going with a publisher adds 9-12 months to the process, especially for copy edit, layout and proofing. There's also the great shipping issue that is causing a lot of things to be delayed, and even if the book was finished today, shipping delays could still have pushed the delivery date into 2023.

What this does mean, is you'll have the PDF in hand well before the phsyical copy (if you backed at that tier) and we're working with our suppliers for add-on items to see how best to handle shipping them out to backers. AKA do we send it all in one bundle once the book is ready to ship, or do we piecemeal ship which could cost backers, supporters and us way more money than we budgeted for shipping costs.

So as we get final publishing dates, shipping dates and costs, we'll be updating more. As said before, we've been keeping backers in the loop but wanted to put out a more public post after getting a few nudges on when the game would be available to purchase.
Yadda yadda, had to ditch their desired rules system for unspecified reasons and are looking for a publisher, life is hard, but they're promising to be done in 2023 with the PDF going out as soon as they're ready, hooray!
  • April 21st 2023: Ditching their first pick as publisher inf favor of Green Ronin for unspecified reasons.
  • In the news at the time: The indictment of Ronald Drumpf was the last chance for (((them))) to stop him.
  • July & August 2023: There are allegedly updates for the printing & publishing date, but the articles are locked.
  • In the news at the time: Don't let a woman drive your sub with a used PS3 controller & Barbenheimer
  • March 23rd 2024: IMPORTANT UPDATE! Gabe Hicks** is no longer part of the project.
    Umm, cool. Who was/is this guy, and why should I care, because, as the article itself says: "their contributions were completed two years ago"? Or, to let a commenter speak:
    And….why do I not have my game yet?
  • June 26th 2024: allegedly, the QS rules have gone gold and were sent to the publisher...
  • February 14th 2025: allegedly, the QS rules were sent to the initial backers from 2021
I dunno lol, most of the posts are in lockdown, so nobody knows.
NO mention of the Sourcebook PDF or the print.

* reminder that this was the time just after Spoony's Prisoner of Ice saga!
** apparently this dude cheated on his wife/polyam partner/dog IDK, which in current year means he is a persona non grata
Last edited by wulfenlord on Sun Mar 30, 2025 9:37 am, edited 2 times in total.
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Re: Basements & Beards- Analogue Gaming Thread

Post by VoiceOfReasonPast » Sun Mar 30, 2025 9:23 am

But I thought polycules are cool?
wulfenlord wrote:
Sun Mar 30, 2025 8:58 am
At least 700 believers gullible idiots went VIP for 125-200$+, but there are also more than 1400 backers opting to buy the GM's pack for 75$+. So they have countless cases where they could be banned from Kickstarter for not delivering on their promises for more than 2 full years. Guess Kickstarter is pushing any criticism under the rug for being racist, and because I vaguely remember pushing the project themselves.
Not sure if this has anything to do with racism. I don't think Kickstarter ever punished someone for being a scammer. They do get a share of the money, after all.
Refunds and shit - if at all - generally happen as a gesture of goodwill from the scammer themselves, and that's mostly out of fear that too much negative media attention might awaken that Kickstarter giant.
- May 2021: Quick intermission: they also made a stupid pledge extra to donate a copy to a library
They really love filling libraries with this shit.
- March 2022: How you can tell (if you haven't already), that the project is going to fail
I'm surprised they claim to have actual mechanics in 2022.
The biggest delay is that creating your own mechanics is hard, and even harder than we anticipated. Since we decided not to use the Cortex Prime system, or go with another pre-made system that we'd have to license and pay for over the years and make our own, it's been going a bit slower than we'd like.
A) Never trust a Kickstarter that still has to create the actual mechanics after the campaign. Tabletop kickstarters should only ever be for art and print runs.
B) There are plenty of free system alternatives you could've used. You're a bit overreacting just because the Cortex Prime third-party license sucks balls.
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
-Yours Truly

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