Soystation 5 General

Talk about the life consuming, celibacy inducing hobby that is all the rage these days.
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Kugelfisch
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Re: Soystation 5 General

Post by Kugelfisch » Sat Jan 15, 2022 1:09 pm

VoiceOfReasonPast wrote:
Sat Jan 15, 2022 7:35 am
There's really no point in owning a Vita, since most of the games will have a more definitive edition on a proper console, anyways.
On one side understandable. They made the games but sold them poorly, because the system sold poorly as well.

The other take on that is that the Soyny home systems are so desperate for gayms that they need ports from the fucking Vita.
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Re: Soystation 5 General

Post by rabidtictac » Sat Jan 15, 2022 1:32 pm

That was my point. The "best" rpgs on pissfour and pissthree are largely just upscaled vita games. Or ports from ps2/ps1 era.
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VoiceOfReasonPast
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Re: Soystation 5 General

Post by VoiceOfReasonPast » Sat Jan 15, 2022 2:31 pm

Guest wrote:
Sat Jan 15, 2022 12:52 pm
Yeah, also, back then people went to work and make bideo james and not steer drama on twatter.
Nowadays, it's amazing they even have time to work on games when they are constantly look for praise from twitter mob and ways to cancel others.
Looking at the state of most AAA titles on release, I doubt they actually have time to work on this shit.
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Le Redditeur
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Re: Soystation 5 General

Post by Le Redditeur » Sat Jan 15, 2022 8:43 pm

Do you think modern diversity hires could do what Naughty Dog did back in the early PS1 days?



They basically had to redo parts of the Sony official C library (which ran like shit), Carmack-style, to make programming games on the PS1 possible. That kind of talent in software development is now gone, in part because everything is so brute force fast and abundant anyway.

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VoiceOfReasonPast
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Re: Soystation 5 General

Post by VoiceOfReasonPast » Sat Jan 15, 2022 9:04 pm

Back in the day resources came at more of a premium, so you had to be more creative.
Nowadays that stuff doesn't really matter anymore, and developing shit has become easier and more convenient - but that also made people lazier.
This is probably most evident with various client software like the Discord app and many others, which are multi-platform by virtue of literally being a window that runs Chromium, with all the bells and whistles a browser - but not your application - might possibly need. And Chromium isn't exactly known for being particularly resource and memory efficient.

Things are getting a bit better though, with programs either using a trimmed-down Chromium or getting compiled into native code. Heck, browsers are getting better at just executing C code directly instead of JavaScript.
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Kugelfisch
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Re: Soystation 5 General

Post by Kugelfisch » Sat Jan 15, 2022 9:07 pm

Soyberjunk 1488 also showed that it's perfectly acceptable to put completely broken out, as long as the marketing created enough hype.
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Re: Soystation 5 General

Post by Moe Bitches » Sat Jan 15, 2022 9:14 pm

And how it's okay because there'll always be patches.
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VoiceOfReasonPast
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Re: Soystation 5 General

Post by VoiceOfReasonPast » Sat Jan 15, 2022 9:23 pm

Several gigabyte big patches because the game is that broken, but still. Pretty nice of them, ain't it?
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Jiangshi
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Re: Soystation 5 General

Post by Jiangshi » Sat Jan 15, 2022 9:30 pm

What i find even worse than huge patches are huge patches that end up doing nothing. I remember playing the physical disc of Doom 2016 on Playstation 4 without any patches for the first half of the game. Then i downloaded the 50 gigabyte patch (yes, it was this big) and did not notice any differences afterwards. This happened with multiple games. Like what the fuck?

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VoiceOfReasonPast
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Re: Soystation 5 General

Post by VoiceOfReasonPast » Sat Jan 15, 2022 9:32 pm

That's pretty close to the actual size of the whole game, isn't it? Could be they effectively had to recompile the entire game into something that can be easier maintained and/or updated.
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