MonHun

Talk about the life consuming, celibacy inducing hobby that is all the rage these days.
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VoiceOfReasonPast
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Re: MonHun

Post by VoiceOfReasonPast » Sun Jan 17, 2021 8:29 am

ban wrote:
Sun Jan 17, 2021 1:07 am
Ah yes, I keep forgetting how the moves were gated by missions, instead of variants of monsters.
I think you mean gear upgrades? You usually don't notice it since you wouldn't get all the ingredients until you've reached the corresponding God Eater Rang (or however you call that), but I remember sitting on a sniper upgrade for two entire tiers, all the components just waiting to be crafted into it.
Not to mention, the variants of monsters back then didn't really have major differences in gameplay bar some elemental resistances and affinities...maybe different resistances of weapon damage types and on different body parts? Gen 1 of GE was so shoe-stringed it was a miracle Burst even existed in the first place.
The main difference afaik is that the variants would use moves that the original would only use when enraged, but it's not that easy to notice.
Mostly, the variants are somewhat more aggressive, have bigger numbers, and drop different stuff.
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It is good. But fuck off with cell shading in MonHun.
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Re: MonHun

Post by Kugelfisch » Sun Jan 17, 2021 8:47 am

VoiceOfReasonPast wrote:
Sun Jan 17, 2021 8:29 am
Search your feelings.
Returned me wanting to kill you even more. You're the coder, what does that say?
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Re: MonHun

Post by VoiceOfReasonPast » Sun Jan 17, 2021 5:29 pm

I think you need to be patched :thinking:
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Re: MonHun

Post by Kugelfisch » Sun Jan 17, 2021 7:07 pm

VoiceOfReasonPast wrote:
Sun Jan 17, 2021 5:29 pm
I think you need to be patched :thinking:
Only if you buy the season pass. Lots of wild content coming soon!
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Re: MonHun

Post by VoiceOfReasonPast » Sun Jan 17, 2021 9:27 pm

What weapon type would best work for an oversized dremel? I guess a HBG?
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Re: MonHun

Post by Kugelfisch » Sun Jan 17, 2021 9:40 pm

Insect Glaive, perhaps. You could shoot the different bits.
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Re: MonHun

Post by ban » Mon Jan 18, 2021 12:30 am

VoiceOfReasonPast wrote:
Sun Jan 17, 2021 8:29 am
I think you mean gear upgrades? You usually don't notice it since you wouldn't get all the ingredients until you've reached the corresponding God Eater Rang (or however you call that), but I remember sitting on a sniper upgrade for two entire tiers, all the components just waiting to be crafted into it.
No no, I meant the moves the monsters do. As you climb the ranks, the monsters, regardless of variants, get new moves, some universal, some exclusive to their variant. If you go and fight for example a Chi-You :

Image

At rank 3 and rank 8, the difference is night and day. At rank 3 you just have the dumb fuck swing its arms around and doing another attack, while at rank 8 it has a fuck ton of moves, including a rare one where he carpet bombs you if it becomes enraged or if you keep attacking his wings in order to break them.
VoiceOfReasonPast wrote:
Sun Jan 17, 2021 8:29 am
The main difference afaik is that the variants would use moves that the original would only use when enraged, but it's not that easy to notice.
Mostly, the variants are somewhat more aggressive, have bigger numbers, and drop different stuff.
The only variant this applies to is the Calligula variant and only because it's the Final Boss and gets massive boosts in stats. Every other variant at Rank 10(I think) and EX(or whatever it's called in english) is indistinguisable from the variant apart from elemental strengths, elemental weaknesses, weapon strangths and weaknesses along with some shuffled stats that you can guess from looking at the weapons made from their parts at Rank * :

Take the Loeweberg line of Long Blades for example, made from drops from the Vajra family. The three Vajra that exist are the basic Vajra, the ice variant Prithvi Mata and the final evolution, the Dayus Pita. The final swords you can craft are the following :

1.)Koenigsberg * - Dayus Pita :

Overall Exposure ↓
Stamina ↑ S
Athlete


With Slash : 363 and Divine : 330 for damage

2.)Ravineberg * - Prithvi Mata :

Overall Exposure ↓
Stamina ↑ M
Athlete


With Slash : 352 and Ice : 275 + Divine : 165 for damage

3.)Sturmberg * - Vajra :

Overall Exposure ↓
Stamina ↑ M
Athlete


With Slash : 352 and Thunder : 275 + Divine : 165 for damage

If you draw parallels with the monsters, you'll notice that the Dayus Pita does hit like a truck compare to the two but it a whole lot less mobile and runs out of "stamina" much faster along with hitting like motherfucker in terms of elemental damage. Meanwhile, the basic Vajra and the Ice variant hit about the same but their differences like in the spread of their attacks and damage types(Lightning and Ice) while having one or two physical attacks that deal divine damage but they are about as agile and have zero chill compared to Dayus Pita but as a counter, they suck at having good ranged options, like the Dayus Pita's railgun machine-gun thunderbolts.

Alternatively, they all have different weak points :
Vajra Weak Point wrote: 1.)Front Legs : Use slash triangle attacks(Long Blades) to quickly unbound the front legs with minimal effort.
2.)Head : Buster Blades(Blunt Damage), Impulse Edge(Pure Elemental + Slash) and homing bomb/radial bullets can easily unbound the head.
3.)Tail : Using aerial combos with Long Blades(Slash damage) is the easiest way to unbound the tail. Wait for Vajra to land from a pounce attack then attack the tail.
Prithvi Mata Weak Point wrote: 1.)Head : Same shit as Vajra
2.)Shoulders : Blaze elemental shot/laser type bullets can easily unbound this part, so load up a fuckton of Fire + Pierce damage on your gun with homing properties if possible.
3.)Torso : Shame shit as the shoulders but especially high power advanced piercing bullets help here
Dayus Pita Weak Point wrote: 1.)Head : Long Blades with high slash attribute can quickly unbound this part, so pure Long Blades like Blade EX * are recommended or at least ones that have hugefuck Slash numbers like the Soul Calibur.
2.)Front Legs : Short Blades with high pierce attributes can quickly unbound this part, so basically hammer the triangle button and have blades like Freeze Drill EX * with 340 pierce damage.
3.)Cape: Divine bomb/radial bullets or Dyaus Pita's own Aragami bullets are effective in unbounding this part, so pure elemental damage is recommended here since the tail has resistance to Slash / Pierce / Blunt damage types and is the main way of defending against melee.
God Eater Burst had a lot of work put in the monsters after GE1 since they mostly listened to the payers who brought the first game in japan and most of them acctually were veterans from PSO1 and Monster Hunter already, so the game shot in quality and ideas.
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Sun Jan 17, 2021 8:29 am
Search your feelings.
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Re: MonHun

Post by VoiceOfReasonPast » Mon Jan 18, 2021 6:05 am

Though tbf the Vajra line is more distinct than say the Chi-You vs the reddish Chi-You. And don't expect me to remember differences in monster behavior from 5+ ranks ago :lol:
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Re: MonHun

Post by rabidtictac » Mon Jan 18, 2021 6:10 am

Is there a reason all these monsters seem to have hindu or chink names?
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Re: MonHun

Post by VoiceOfReasonPast » Mon Jan 18, 2021 6:20 am

It's 'cause at least the iconic ones tend to have a sort of "divine" look to them, which is why you and your nakama are "God" Eaters.

Vajra
Image

Prithvi Mata
Image

Dayus Pita (can't remember which is the default / currently canon one)
ImageImage

Dayus Pita in "Everyone fucking DIES!" mode
Image

And do have so come critters with names from other mythologies, though.
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
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