Brown would've been worse.VoiceOfReasonPast wrote: ↑Mon Mar 10, 2025 10:43 pmI'm amazed they got away with keeping him pitch black in Daima.
What are you playing?
- Kugelfisch
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Re: What are you playing?
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- ebin namefag
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Re: What are you playing?
It's a shame I'll never work in game modding because I'll never get to use the screename "debugchaser".
- rabidtictac
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Re: What are you playing?
That got a chuckle out of me.
- Kugelfisch
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Re: What are you playing?
You can just use it for fun elsewhere and get innocently confused about people taking offence to it.ebin namefag wrote: ↑Fri Mar 14, 2025 5:01 pmIt's a shame I'll never work in game modding because I'll never get to use the screename "debugchaser".
Not knowing what a bug chaser is has plausible deniability written all over it.
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- VoiceOfReasonPast
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Re: What are you playing?
The upcoming Age of Empires 2 DLC is looking pretty fun. After two singleplayer-focused DLCs we're getting something big for everyone:
The plot and voice acting wasn't fantastic, but serviceable. The constant Chinese vs Chinese fights thankfully got some variety towards the end, when the plot takes a detour through the underworld and we run into some of the old heroes again.
The civ itself is pretty fun. Their gimmick is the "Blessed Land" mechanic, which is essentially an aura around their Town Centers which you can extends by "connecting" it with other buildings. Blessed Land not only creates Favor for you, but every major god also comes with a unique effect for everyting in your Blessed Land, so get building.
Villagers are more weaksauce than those of other civs, but they also have elite giant villagers for extra oomph. They're not cost-efficient when it comes to gathering food, but are pretty good for everything else. Plus they are actually tanky and can hit quite well, so they're good for making a forward base.
Regular military units are pretty cool. I like that they refrained from rocket stuff and focused on the Warring States / Three Kingdoms period.
Now the unit types themselves start out pretty standard. You even have what are basically the militia, spearman and skirmisher lines from AoE2.
Your main ranged units of course include the Chu Ko Nu, but also "fire archers" who focus more on destroying buildings.
The two fortress units are pretty funky. Both are cavalry, with one having the gimmick that he can switch into being a cav archer for a short while, while the other carries a halberd and respawns as an infantry unit upon death.
Heroes are somewhat weird, with a mix of generic hero units early on, and some pretty tough unique ones towards the end.
Myth units are pretty friggin' cool, though there are already people pitching and moaning about there being so many quadrupeds.
And a need thing I literally only found out in the last mission: You can "upgrade" wall pieces with towers for some extra defensive firepower.
EDIT: One more thing regarding building oddities: The two basic military buildings can have one of two upgrades (which you can swap between at a cost): A tower so the building can defend itself (nice to have for forward bases) and a drum to speed up unit production (nice to have in general).
- 5 new civs (apparently mostly set around China), with the Jurchen all but directly confirmed
- Chinese and to a lesser extend Vietnamese and Koreans are getting some regional units, namely rocket-based replacements for mangonels and cannon galleons, as well as the new "fire lancer" unit, which appears to be a hybrid between a spearman and a hand cannoneer
- It's basically a push to make them more "gunpowder"-focused while acknowledging that they used gunpowder a tad bit differently from everyone else
- No campaigns are confirmed, but I think we will finally get to see an actual Chinese campaign.
- Some sweeping balance changes to just about every civ (expect some "fun" ranked matches).
- Glow-ups for every civ: Everyone gets a unique castle look, and almost all unique units get a fancy new look for their elite version (those that don't get a less fancy new look for the non-elite version)
- New monk skins for everyone, not just the American civs. Even includes the Spanish Inquisition.
The plot and voice acting wasn't fantastic, but serviceable. The constant Chinese vs Chinese fights thankfully got some variety towards the end, when the plot takes a detour through the underworld and we run into some of the old heroes again.
The civ itself is pretty fun. Their gimmick is the "Blessed Land" mechanic, which is essentially an aura around their Town Centers which you can extends by "connecting" it with other buildings. Blessed Land not only creates Favor for you, but every major god also comes with a unique effect for everyting in your Blessed Land, so get building.
Villagers are more weaksauce than those of other civs, but they also have elite giant villagers for extra oomph. They're not cost-efficient when it comes to gathering food, but are pretty good for everything else. Plus they are actually tanky and can hit quite well, so they're good for making a forward base.
Regular military units are pretty cool. I like that they refrained from rocket stuff and focused on the Warring States / Three Kingdoms period.
Now the unit types themselves start out pretty standard. You even have what are basically the militia, spearman and skirmisher lines from AoE2.
Your main ranged units of course include the Chu Ko Nu, but also "fire archers" who focus more on destroying buildings.
The two fortress units are pretty funky. Both are cavalry, with one having the gimmick that he can switch into being a cav archer for a short while, while the other carries a halberd and respawns as an infantry unit upon death.
Heroes are somewhat weird, with a mix of generic hero units early on, and some pretty tough unique ones towards the end.
Myth units are pretty friggin' cool, though there are already people pitching and moaning about there being so many quadrupeds.
And a need thing I literally only found out in the last mission: You can "upgrade" wall pieces with towers for some extra defensive firepower.
EDIT: One more thing regarding building oddities: The two basic military buildings can have one of two upgrades (which you can swap between at a cost): A tower so the building can defend itself (nice to have for forward bases) and a drum to speed up unit production (nice to have in general).
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
-Yours Truly
4 wikia: static -> vignette
-Yours Truly
4 wikia: static -> vignette
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