Post
by VoiceOfReasonPast » Fri May 29, 2020 4:28 pm
Okay, it's time to give my 2 cents about my last Switch purchase before I finally get around to buying MonHun GenU:
Hatsune Miku: Project DIVA Mega Mix
So first up, it is a massive betrayal that the Diva Room is gone. I don't know about you, but it's not a real Project Diva to me unless I can watch Miku and Luka sleep and rub their faces till they fall in love with me.
Daemon X Machina - aka Armored Core For Babies
One the plus side, I like how left and right arms are now completely separate from each other. Wanna have one normal arm and one gun arm? Or one close-range and one long-range arm? Now you can.
The way you can redirect your energy output is also interesting. Wanna fuck shit up? Switch to Fuck Shit Up Mode. Gotta go fast? Switch to Gotta Go Fast Mode? Too dumb dodge out of the way? Switch to Shield Mode.
But, they've made some weird decisions. For starters, the whole thing is now loot based. The shop is only really there to buy Processors (which are this game's sad replacement for Fire Control Systems, Generators, Boosters and other crap). The shop doesn't even contain anything else unless you develop new shit, but that new shit will always be inferior to loot because it never comes with slots (wich you need for tuning). Plus the stuff you unlock for the shop is oddly expensive considering loot is better and free. Developing shit also gives you a free coy of said shit, so there's even less of a reason to use the shop.
Then there's like this Mirage System with which you can create a temporary clone of yourself. This is mostly there to cheese defense missions and duels because that clone get's all the aggro.
You can also just jump out of your mech. It feels weird that you can just leave your mech and then continue to fight whatever thing wrecked your ride - with a gun that can actually do more than slightly scratch the paint of your enemy, no less.
Speaking of getting wrecked, their is neither a cost for repairs, nor for ammo, so my old AC arena tactic of bringing lotsa dakka to the fight now works perfectly for actual missions.
It's neat that you can now punch stuff if you've run out of ammo (the closest approximation in AC4 involved putting mini-sabers into your hangar slots), but you won't really run out of anything because enemies drop ammo.
It's nice that you can bring two backup weapons and equip them on whatever arm you want during a mission, but this is a lot slower compare to AC4's arm/back-weapon switch because you have to press two buttons to confirm the switch, and you can't switch both of your arm weapons at the same time.
Mechs in this game are powered by moon crystals that give off a red/orange glow, and for some reason they decided that your mech alwas has to have several light spots that give off this glow. This really gimps your painting options if there's always a very prominent color that you can never get rid off.
And for a post-apocalyptic world were humanity has to constantly fend off rogue AIs, there are an awful amount of missions where you end up fighting fellow humans because some other group of the fucking annoying NPCs of this game got the exact opposite mission of your team. Just gimme one good ripoff of Spirit of Motherwill, dammit.
EDIT: Also the cutscenes are a bit odd IMO. Other characters keep talking to or about you, but neither your bloke nor his mech are ever in focus. You're always in the background or the sidelines.
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
-Yours Truly
4 wikia: static -> vignette