I remember the good ole days where you had to roleplay your alignment for paladins or the DM could take away your powers and turn you into a fighter basically.
Paladin is really the perfect class to test your group's autism level. Asshole GMs will get wet dreams just thinking about the no-win scenarios they can run you through, and more leftist players might do that odd thing where they'll refuse to team up with your player character because they somehow think all Paladins everywhere are crusading hardcore Christians or something.
Re: D&D Alignments
Posted: Fri Aug 17, 2018 12:25 am
by mad bum
How I play my paladins
Also I swear I remember also seeing a rule in the old books saying pallys couldn't really be greedy and only loot what they needed.
Re: D&D Alignments
Posted: Fri Aug 17, 2018 2:51 pm
by Kugelfisch
That allignment test is for D&D characters and it shows. Lots of shit that only ever applies to some kind of medieval town setting so I find it very pointless to do it for myself.
All those family elders and community questions. The answers I'd take just aren't there. It shows the limitations of the whole dumb system quite well, actually. If family elders disapprove of me, why is there no option to just ignore them because "elders" don't matter? We don't live in times where such a thing exists. Just like with that marriage arrangement stuff. That's just silly.
Re: D&D Alignments
Posted: Fri Aug 17, 2018 4:26 pm
by VoiceOfReasonPast
Don't forget the answers that literally boil down to "I'm a cartoon villain, look how I can twirl my mustache".