Smash Containment Thread
- Kugelfisch
- The white ghost
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Re: Smash Containment Thread
Plausible. SNK fighters, especially KoF, have always been more popular that Crapcom games in South America.
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Re: Smash Containment Thread
Yes, at least in my arcade years kof in general was way more popular than sf or other capcom games
- VoiceOfReasonPast
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Re: Smash Containment Thread
Which is why it's the based America.Kugelfisch wrote: ↑Mon Sep 09, 2019 12:13 pmPlausible. SNK fighters, especially KoF, have always been more popular that Crapcom games in South America.
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- Kugelfisch
- The white ghost
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Re: Smash Containment Thread
Is it as impossibly difficult as the Neo Geo Version of Fatal Fury Special? On the AES, for whatever fucking reason, the difficulty is set to max, I believe. So it's worse than the MVS arcade version. By match three the CPU is in full button reading assrape mode.
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- mad bum
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Re: Smash Containment Thread
I haven't played fatal fury special on the SNES but the one I listed I remember was made easy for us burgers.
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- Kugelfisch
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Re: Smash Containment Thread
FFS on the AES is just legendarily bullshit. It's 1:1 the arcade version (because that was kinda the point of the Neo Geo) but with the difficulty at maximum and unlike with the arcade version you can't change it. It's well past beyond difficult.
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Re: Smash Containment Thread
"could of been better choices" for example?
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- Kugelfisch
- The white ghost
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Re: Smash Containment Thread
So Terry Bogard got released. I only had time to get some general idea of the character yesterday.
Neutral B is Power Wave.
Side B is either Burn Knuckle or Crack Shoot, depending on looking at (BK) or facing away (CS) from the opponent.
Up B is Rising Tackle.
Down B is Power Dunk.
He's got overal similar mechanics to the shotos. Tapping B is a weak version, holding it slightly longer is the stronger version and a proper fitan command input is the EX version of a special move. So QCF+A or B is Burn Knuckle for example. Rising Tackle's EX version is a charge move.
He's also got similar mechanics in terms of which way he's facing. He will automatically turn towards the enemy whenever you're on the ground, unless you're running in the opposite direction. He won't automatically turn in the air, though. So if you have your back turned towards the stage when you're launched your side recovery is worse as Crack Shoot doesn't travel as far as Burn Knuckle.
If you have sustained over 100% damage you can use two supers as often as you want!
Either Power Gaiser with 2,1,4,1,6+A or Buster Wolf with QCF,QCF+A.
His Final Smash is a Triple Power Gaiser, followed by a Power Dunk, followed by a Buster Wolf!
So far he seems fucking awesome!
Neutral B is Power Wave.
Side B is either Burn Knuckle or Crack Shoot, depending on looking at (BK) or facing away (CS) from the opponent.
Up B is Rising Tackle.
Down B is Power Dunk.
He's got overal similar mechanics to the shotos. Tapping B is a weak version, holding it slightly longer is the stronger version and a proper fitan command input is the EX version of a special move. So QCF+A or B is Burn Knuckle for example. Rising Tackle's EX version is a charge move.
He's also got similar mechanics in terms of which way he's facing. He will automatically turn towards the enemy whenever you're on the ground, unless you're running in the opposite direction. He won't automatically turn in the air, though. So if you have your back turned towards the stage when you're launched your side recovery is worse as Crack Shoot doesn't travel as far as Burn Knuckle.
If you have sustained over 100% damage you can use two supers as often as you want!
Either Power Gaiser with 2,1,4,1,6+A or Buster Wolf with QCF,QCF+A.
His Final Smash is a Triple Power Gaiser, followed by a Power Dunk, followed by a Buster Wolf!
So far he seems fucking awesome!
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