Horizon's nothing more than nigger-pandering cuckery, but with robots and shit.Auli wrote: ↑Fri Dec 08, 2017 5:05 amIs it, though? I haven't played Horizon, but it seems to have more... game in it. In Zelda you ran around, climbing and doing lots of lame dungeons and some cool dungeons.
And I'm a HUGE Zelda-fan.
The first picture released, I instantly saw it was Kakariko Village. No one on Reddit believed me ;
See how cool I am?! HUH!? NWWWWWWWWWWWEERRD
BoTW just felt like there was something missing amidst its huge scope, like it was trying to be too many things at once while forgetting some of its roots. They nailed it in terms of world building, some of the exploration while implementing survival mechanics, and some aspects of the setting, but I feel like they fucked up the core dungeons, the weapon degradation system is a joke, the flurry rush mechanic is randomly broken, the shrines feel samey after awhile and get boring after 30 of them, you can become overpowered within the first 20-ish hours (which makes combat feel unbalanced at times) including getting the Master Sword early so you can breeze through bosses (which are literal aspects of Ganon), enemy design/variety is surprisingly limited, the only truly challenging enemies in the game are lionels, voice acting is cringe worthy, and the final boss (2nd phase) + the ending just felt very.....meh. It's a mixed bag for me. I'd call it a possibly OK template for future Zelda games to build off of, but it's far from being the "BEST ZELDA EVAR" according to the media.
Aside from that, the rest of the Game Awards was autistic cancer as usual.
EDIT: It was BoTW