Re: going through the motions gameplay
Posted: Thu Nov 30, 2017 1:43 pm
Doesn't help that many have a tendency to duck from 2D fighters.
RIP to the only man that was as sick as Spoony claimed to be...
http://forum2.deadhorseinterchange.net/
http://forum2.deadhorseinterchange.net/viewtopic.php?f=6&t=557
Makes sense. Juggles were a massive problem in TTT2 because of tag assist, tag filler etc. You could get a juggle combo that did 70% or more of life. They toned it back a bit for T7 but it's still big on juggles from what I hear.Poonoo wrote: ↑Thu Nov 30, 2017 12:31 pmThe problem is juggles. When a new player comes in and gets juggled like crazy that is really going to piss them off. Once someone gets an opening you can get a damn coffee before the combo is over and there is nothing you can do. Once you get into it and get a better defence you won't get juggled like that all the time but getting into the game is a pain mainly because of that since you truly feel helpless.rabidtictac wrote: ↑Wed Nov 29, 2017 8:23 pmAnd it seems like the game's player base is dropping off because of noob-unfriendliness. Or so I'm hearing from the tekken vets. I only play ghost mode psp tekken 6 so I wouldn't know how the online in T7 is, but the amount of legacy knowledge you need to even understand why someone is beating you has to be a barrier to entry.VoiceOfReasonPast wrote: ↑Wed Nov 29, 2017 6:49 pmKinda interesting how 2D fighters are kinda big-ish again, while Tekken is pretty much the only 3D fighter still alive.
Rage arts and rage drive were clearly an attempt to bring in new players, along with the guest characters. But it's still Tekken. Selling Tekken to the masses is like selling Virtua Fighter.
They need to take a page out of Killer Instinct's book and have "Juggle Breakers" where you can get out of it by countering by guessing/reading whether they are hitting a Low, Mid or High. That way noobies feel like they have a damn chance and it adds a new meta game to juggles so players don't automatically go for the same damn combo since it does the most damage. That's another factor that can shit you, once they hit a juggle it's the same combo you saw before which can make you feel more stupid.
Ducking seems to be one of those things in Tekken where it's extremely situational. Ducking against King or Armor King or even Kazuya is probably fine, since that forces them to use their more shitty mid options. But a lot of characters in tekken have mid launchers and mid wallsplats into massive "completely unearned khambos."Kugelfisch wrote: ↑Thu Nov 30, 2017 1:43 pmDoesn't help that many have a tendency to duck from 2D fighters.