Jim is your basic bitch nu-KoeiWarriors forum goer, he basically came in for the chinese warriors / japanese prettybois cockslapping each other rather than the games themselves and what they can achieve or offer. Except Jim is the rare kind of idiot you find with some senior members in that forum where they've been
"MUH CHINK NOVEL, ACUR8 4 TEH WINZ, ADD MOARZ EVEN IF CLONEZ, MUH HASBANDO" from the days of DW3 and basically where the ones the fanbase gave equal amounts of shit as the ones who went "button masher". They don't care about the games as games, they don't crae about how they play, they care about their favourite character(out of god knows how many) to play only as them and jerk off to how close it is to actual history / a shitty novel. And of course, they never care about any other KoeiTecmo game, ever. And they also shit on them and never aknowledge their existence.
This kind of behaviour is pretty common to the point where I had to tell that Koei is capable of making an amazing game with over 8 musous available, with great weight in combat and tons of fun and everybody was looking at me funny and couldn't even believe that Ken's Rage existed. In the forum about Koei's games. SMH.
Also, Dragon Quest Heroes 2 pulled off the Open World warriors game magnificently, basically it being an open world game where you have "random encounters" like a J-RPG that are about...40 monsters max? A 100 at later levels but once you enter a dungeon, you basically get cut off from the open world, the dungeon acts as a normal stage so the game doesn't have to keep track of loading the world constantly and rendering monsters and environments constantly as you traverse it, so you can do your 1vs1000 monsters schtick there without frame drops, glitches, hiccups and at 60FPS, with the ability to not only have extra attacks beyond the square-triangle combos but also the new R1+face buttons system DW9 tried to do + being able to change characters on the fly + having two different musou modes...3 years before DW9. And of course, nobody knows about it and people like Spergling shit on it for not having their gay crush in it.
Not to mention, Omega Force is so big now, it's basically four different teams doing different things; it's Suzuki who handles the nu-DWs after 5, Koinuma who handles Attack on Titan and played a big role on Hyrule Warriors, Gundam, Ken's Rage and One Piece, Berserk since he's a fan of those(guess which one of them is the failure
), then you have Ogasawara who made the Strikeforce games for the PSP, Toukiden and Dragon Quest Heroes along with a fourth team that made :
https://vignette.wikia.nocookie.net/dyn ... 0727210016
So you can see their accumen. Meanwhile, former alumni of Omega Force such as Kou Shibusawa made the Crimson Sea series that featured a bit of his early Dynasty Warriors work and took over the development of Nioh in order for it to escape development hell and become what it is today. But of course game critics, jewtubers like Jim and a certain other fag, despite being on opossite sides, represent the absolute worst and misrepresent everything for either billth or a spot at EVO via youtube whoring.
And of course, they don't bother to explain why the games are deeper or whatever because they can't. That would require them understanding the gameplay beyond the basic shit of Square-Triangle that God of War later made extremely popular yet they treat both as if they are interchangable and thus
"everybody knows God of War = God of War is Square-Triangle = Warriors are Square-Triangle = You get why the system is deeper" when that explanation and mental gymnastics usually doesn't even cover the half of it.
Koei's biggest sin is that some of the older personell like Koinuma(see his Samurai Warriors and Berserk to understand) and Suzuki(just see Dynasty Warriors as a whole) refuse categorically to borrow ideas from olready existing games in their catalogue just because some other guy in Omega Force developed it. Hence why you have baffling decisions like
"why the hell doesn't DW copy DQH2's system on top of their own unique Musou system and weapon change they have? Problem solve, right?" happen all the time. The famous
"one step forward 2-5 steps ass-backwards" instead of seeing various games solve many of their trivial problems, advance and become actually really good games that can rival the top. They are also very reluctant to ask Tecmo of any help it seems, as Koinuma left after Hyrule Warriors and didn't want to participate in Fire Emblem Warriors development, leading it to go to utter shit, a game designer left and went to Marvelous during the start of FEW's development and now we have Fate Extella & Extella Link thanks to him...
And so many more but that's enough sperge for now. Koei as a company is more unfortunate(or rather moronic) than anything because they want to pander to America instead of focusing just on Nipland, Chinkland and Yurope sans Bongland, where their core audience has always been and have always been fanatics of the Beat'em ups and their 1vs1000s counterparts and they constantly seek Anglosphere senpai's approval.