Yeah I mean the last update I used was when they added that PS3/PSP background but not to the point where it had pointless achievements.
"I just feel that stating an obvious joke could get tired sometimes so I try to make something else out of it to the point where it's not a joke, rendering it not funny. It is no joke to be blind/seeing nothing but darkness."
Final Fight's difficulty was clearly balanced around eating quarters. If you compare it to Streets of Rage 1 and 2, you can see a very obvious divide between the design philosophy of arcade vs home console. Streets of Rage 1 and 2 were made for home consoles, not arcades, so they didn't have to pull any cheap bullshit to steal your quarters. The resulting games are hard but completely fair. Final Fight is not fair at all.
But why even bring streets of rage into this? Look at the made-for-console SNES game: Final Fight 3. Laughably easy compared to Final Fight 1.
I'll always love games like Final Fight for making beat em ups a thing that was decently popular for a while. Beat em ups are one of my favorite game genres. But Final Fight itself is a hard game to love, because it's so fucking jank. When you're playing it well, you're basically breaking the game with shit like the turn around punch infinite glitch. Cheating to beat the game's cheating. You don't need any broken bullshit to beat Streets of Rage, Viewtiful Joe, God Hand or River City Ransom, because those games were made well.
Final Fight is comparable to a bad souls knock-off, in that the game often feels hard for the sake of being hard. I know some fans of beat em ups who absolutely hate final fight because of the design. But it's hardly the only capcom beat em up to share that approach to difficulty. Knights of the Round is a fantastic game, but the bosses are often pure bullshit.