MonHun

Talk about the life consuming, celibacy inducing hobby that is all the rage these days.
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Kugelfisch
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Re: MonHun

Post by Kugelfisch » Thu Jul 12, 2018 2:47 am

We'll see how long it lasts. Denuvo charges constantly so it's often patched out after a month or two. Publishers really mostly care about those initial sales.
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Pepsi Man
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Re: MonHun

Post by Pepsi Man » Thu Jul 12, 2018 2:52 am

A month or so is likely how long it'll take to see if the game is possible to mod, too, so that's a win/win.
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rabidtictac
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Re: MonHun

Post by rabidtictac » Thu Jul 12, 2018 3:21 am

Any extra DLC outside of steam is usually a nobuy for me.

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AngrySpoonySnob
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Re: MonHun

Post by AngrySpoonySnob » Thu Jul 12, 2018 8:37 am

cdkeys has it for 40 btw dont pay full price
I dont directly respond to guests, stop being a pussy and sign up or piss off.

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Pepsi Man
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Re: MonHun

Post by Pepsi Man » Thu Jul 12, 2018 3:43 pm

Hilarious that a keyshare site has keys for a game that's on preorder.
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Pepsi Man
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Re: MonHun

Post by Pepsi Man » Sun Jul 15, 2018 8:58 pm



The collab with FF14 is bringing mmo mechanics to Monster Hunter. I'm... not entirely sure how I feel about this. On the one hand, MMO mechanics might be cool with the free-form action combat that MonHun allows you to do.
On the other hand, the whole reason I enjoy MonHun is that it's not an MMO.
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Kugelfisch
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Re: MonHun

Post by Kugelfisch » Mon Jul 16, 2018 4:28 am

Hm, so somebody is actually pulling aggro like a heavy bow user going for a loud muzzle break. That's not too different from what we've seen before in Generations.
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Auli
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Re: MonHun

Post by Auli » Mon Jul 16, 2018 3:49 pm

I think I'm buying this game for myself and ALL my friends (three people. one is my brother. Yes, I do have a sad life).
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VoiceOfReasonPast
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Re: MonHun

Post by VoiceOfReasonPast » Mon Jul 16, 2018 5:04 pm

I guess it'll be fine as long as thy don't introduce stuff that lets you level up attacks.
Kugelfisch wrote:
Mon Jul 16, 2018 4:28 am
Hm, so somebody is actually pulling aggro like a heavy bow user going for a loud muzzle break. That's not too different from what we've seen before in Generations.
The franchise has had "More attention from monsters"- and "Less attention from monsters"-armor skill for a long while.
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Pepsi Man
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Re: MonHun

Post by Pepsi Man » Mon Jul 16, 2018 5:20 pm

This is more actively pulling aggro rather than passively having a skill to increase/reduce it. You have to hit the head to do it. I'm not exactly sure how I feel about this because the obvious weapons to pull aggro are blocking weapons/evasive weapons but the obvious weapon to hit the head with isn't necessarily able to take full advantage of having the monster attacking them the whole fight.
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