I like the franchise, it's an enjoyable guilty pleasure. That being said, I suppose a lot of things that I either like, look for or don't mind, can be the things that turn off many (funnily enough, a lot of reddit shitters hate the series, they can't stand the towers).
I have enjoyed FC5, even though it seriously started losing steam in the last third or so. It needed better pacing, and either smaller world, or just less generic activities and more focused storyline. The combat and other things are also problematic, when you really want to dig into this - I'll admit, everything is quite generic and when you leave the exploration phase and dig into the gameplay phase, this might be what will eventually turn people off, because they just won't care enough to continue. I would say a lot of problems come from the fact that the player feels like a demigod most of the time, there are very few situations where you feel like you aren't just in some sort of spectacle.
Far Cry games often suffer from lack relatable characters, since they often try to force a lot of them onto the player, and drop quite a lot of terrible exposition - funny enough, when they simplified things with Primal, it felt much better, because they cut off a lot of obnoxious characters forcing you to do things for them (Far Cry 4 was the worst offender in this regard, you are everyone's bitch and I can't really think of anyone likeable in that game, aside from the guy, who's supposed to be the main villain).
To me, the highlight of the series was Primal, because it ditched the guns and made the animals much more of a focus of the whole game, it felt more sandboxy (introduced certain exploration activities that were carried over to FC5 and were easily my favourite addition), which is honestly what I was interested to see - it either needs to become more of an sandbox, or it needs to improve the overall quality of the narrative and progression. I would like to see larger scale combat, something like in Arma, where you can command groups of individual soldiers and lead them, which would also give the game some much needed depth, it wouldn't be just "guy goes and single handedly paints the whole map a different color".
Moe Bitches wrote: ↑Mon Jul 13, 2020 5:11 am
Wait Vaas died? Well that saved some disappointment. Haven't gotten far with the game. He was obviously the best character of that game. Can't remember how far I gotten, but at least this is a prequel judging by the brow and the scar.
Far Cry games don't have a shared timeline, they are all different random stories.
Vaas is honestly underused in FC3, you get to see him very sparingly, the promotional materials made him a much bigger spectactle than he is in the game. Then again, with the format they went with, which is no cinematics without the main character, it's probably for the best, because in FC5, they still use this same format, and for you to be able to experience the villain's presence, they abduct you 9 fucking times during the game. I am not joking. Still, a good villain for sure, for many the best of Far Cry series.