CRPGs
- Complicity
- Supreme Shitposter
- Posts: 4028
- Joined: Thu Aug 29, 2019 11:14 am
- Location: Guinea
Re: CRPGs
I started to play this shit
So far i haven't stumbled upon the soy that permeated The Sinking City, but there's still time.
The main character can be a white man or a white woman and that's it
So far i haven't stumbled upon the soy that permeated The Sinking City, but there's still time.
The main character can be a white man or a white woman and that's it
- VoiceOfReasonPast
- Supreme Shitposter
- Posts: 50999
- Joined: Sat Mar 25, 2017 3:33 pm
Re: CRPGs
A couple people have complained about inflated monster stats as compared to the tabletop version.Le Redditeur wrote: ↑Fri Sep 27, 2019 5:43 amI decided to acquire (through torrenting) Pathfinder Kingmaker and, not being a pussy, tried it on the hardest difficulty. Then I found out that low CR monsters can, in fact, constantly crit against a level 2 fighter that has 25 AC. BULLSHIT.
Also swarms. Swarm enemies are fucking nuts in this game.
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
-Yours Truly
4 wikia: static -> vignette
-Yours Truly
4 wikia: static -> vignette
- rabidtictac
- Posts: 21398
- Joined: Sat Mar 25, 2017 9:25 pm
Re: CRPGs
You don't like the lizardmen?Kugelfisch wrote: ↑Fri Sep 27, 2019 1:53 pmI don't get what people find interesting about Divinity. The only fuckers I want to take along on an RPG like that is an army of skellingtons.
- Kugelfisch
- The white ghost
- Posts: 48854
- Joined: Sat Mar 25, 2017 1:36 pm
Re: CRPGs
I just don't like modern turn-based, party-based CRPGs. There's something that rubs me the wrong way. Maybe because they always are like The Temple of Elemental Evil but worse. Or really like Goldbox games but much worse.rabidtictac wrote: ↑Fri Sep 27, 2019 9:03 pmYou don't like the lizardmen?Kugelfisch wrote: ↑Fri Sep 27, 2019 1:53 pmI don't get what people find interesting about Divinity. The only fuckers I want to take along on an RPG like that is an army of skellingtons.
And even then for round-based CRPGs I usually prefer Roguelikes or Blobbers like Might & Magic.
Which brings me to the fact that I will check out Caves of Qud again. The devs have been changing and adding stuff weekly since the last time I've played and I want to check it out. It's also high time I finally play Neo Scavanger. Gotta get some Roguelike gameplay done before it's winter because I'll tackle part of my CRPG backlog then.
SpoilerShow
Centuries of blood becomes erased!
I am the white ghost!
- VoiceOfReasonPast
- Supreme Shitposter
- Posts: 50999
- Joined: Sat Mar 25, 2017 3:33 pm
Re: CRPGs
There's just something odd about translating turn-based mechanics into real-time. It never looks as good as actual real-time, and could result in you "missing" a turn. I'm almost certain Baldur's Gate started this because of Diablo or something.
I think that first Blood Bowl game came with an optional real-time mode. Absolutely disgusting.
I think that first Blood Bowl game came with an optional real-time mode. Absolutely disgusting.
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
-Yours Truly
4 wikia: static -> vignette
-Yours Truly
4 wikia: static -> vignette
- rabidtictac
- Posts: 21398
- Joined: Sat Mar 25, 2017 9:25 pm
Re: CRPGs
I prefer turn based combat to real-time in rpgs because I like to think about my next move. I know you can use a pause button, but that's an extra step. Also, I've found a lot of real-time combat systems in rpgs have trouble with pathing and it pisses me off incredibly when I see a character die because their model was wigging out when it should have been doing what I told it to. Turn-based usually means no pathing errors because all interactions between models are already plotted in a predetermined route and it's not possible for the model to fuck up while walking up to attack a kobold or whatever.
This complaint of mine only applies to party-based rpgs though. First-person rpgs in real-time are usually fine. I'm talking about the baldur's gate kinda shit, or KotoR. Man, I've been fucked up badly in KotoR by the combat making pathing mistakes, hesitating over commands for no reason or getting stuck on some shit.
This complaint of mine only applies to party-based rpgs though. First-person rpgs in real-time are usually fine. I'm talking about the baldur's gate kinda shit, or KotoR. Man, I've been fucked up badly in KotoR by the combat making pathing mistakes, hesitating over commands for no reason or getting stuck on some shit.
- VoiceOfReasonPast
- Supreme Shitposter
- Posts: 50999
- Joined: Sat Mar 25, 2017 3:33 pm
Re: CRPGs
Real-time and party-based is always iffy, since the AI loves to spazz out.
Boulder's Gate and Kotor also have the special issue of trying to go for an "accurate" port of d20shit, instead of making up a combat system actually meant for real-time.
Boulder's Gate and Kotor also have the special issue of trying to go for an "accurate" port of d20shit, instead of making up a combat system actually meant for real-time.
Autism attracts more autism. Sooner or later, an internet nobody will attract the exact kind of fans - and detractors - he deserves.
-Yours Truly
4 wikia: static -> vignette
-Yours Truly
4 wikia: static -> vignette
- Kugelfisch
- The white ghost
- Posts: 48854
- Joined: Sat Mar 25, 2017 1:36 pm
Re: CRPGs
The Infinity engine games never were my cup of tea. I think in terms of strategic turn-based RPGs the Goldbox games are still the best out there. It's a shame many will never pick them up because they look really aged.
SpoilerShow
Centuries of blood becomes erased!
I am the white ghost!
- AdorableOtter
- Posts: 1485
- Joined: Sun Mar 26, 2017 3:03 pm
Re: CRPGs
Real time can be okay if enemy encounter design is good and enemy AIs are robust enough. Games like modded/fixes BG, allegedly PoE and allegedly Bugfinder are the proof such thing can be possible. It's just, with super complicated systems like D&D, making such games is quite fucking hard and tricky (RTS games work because individual unit behavior is simple and ofc multiplayer).
Also, real time works better with trivial combat because it feels smooth/quick and looks good. That's why I don't blame games like Kotor or DA:O for the lack of depth, combat is meant to be just a cinematic experience rather than a tactical anything. Those games are not good example of how real time combat sucks imo.
BG is more like a pseudo turn based rules (initiatives and stuff) attached to a real time one, not the other way around. BG's weirdness comes from totally exploitable encounters and dumbfuck AIs.
On top of that, half the play testers complained about muh difficulty and they had to nerf everything as a result. Rule implementation itself isn't that bad compared to it's peers.
Also, real time works better with trivial combat because it feels smooth/quick and looks good. That's why I don't blame games like Kotor or DA:O for the lack of depth, combat is meant to be just a cinematic experience rather than a tactical anything. Those games are not good example of how real time combat sucks imo.
Nah, BG's biggest inspiration is most likely Darklands.VoiceOfReasonPast wrote: ↑Sat Sep 28, 2019 6:24 amThere's just something odd about translating turn-based mechanics into real-time. It never looks as good as actual real-time, and could result in you "missing" a turn. I'm almost certain Baldur's Gate started this because of Diablo or something.
I think that first Blood Bowl game came with an optional real-time mode. Absolutely disgusting.
BG is more like a pseudo turn based rules (initiatives and stuff) attached to a real time one, not the other way around. BG's weirdness comes from totally exploitable encounters and dumbfuck AIs.
On top of that, half the play testers complained about muh difficulty and they had to nerf everything as a result. Rule implementation itself isn't that bad compared to it's peers.
FTFY.Kugelfisch wrote: ↑Sat Sep 28, 2019 2:37 pmThe Infinity engine games never were my cup of tea. I think in terms of strategic turn-based RPGs the Goldbox games ToEE and KotC are still the best out there. It's a shame many DHI will never pick them up because they look really aged.
Judging from some reviews, it seems this game has some serious issues (bugs and unfinished late game). They should fix shit otherwise wasted opportunity. InfraArcana is still the best Cthulululu game, probably.Complicity wrote: ↑Fri Sep 27, 2019 2:24 pmI started to play this shit
So far i haven't stumbled upon the soy that permeated The Sinking City, but there's still time.SpoilerShow
The main character can be a white man or a white woman and that's it
Who is online
Users browsing this forum: No registered users and 5 guests