What are you playing?

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Re: What are you playing?

by mad bum » Sat Jan 19, 2019 12:34 am

Image

Re: What are you playing?

by Kugelfisch » Fri Jan 18, 2019 6:06 pm

I wasn't and am not strictly against 3D games, of course. There are obvious benefits in terms of using those additional dimensions. I am fully against much of the shit that it brought with it, like 3d-rendered 2D platformers. It's ugly and works much better with traditional sprites.

Re: What are you playing?

by VoiceOfReasonPast » Fri Jan 18, 2019 5:09 pm

Which is the best excuse for 3D graphics.

How well an early 3D title has aged visually probably boils down to how far it is on the cel-shaded spectrum, or really any style that goes for simplified textures instead of trying to look "realistic".

Re: What are you playing?

by rabidtictac » Fri Jan 18, 2019 5:16 am

AdorableOtter wrote:
Fri Jan 18, 2019 5:07 am
It's low-res jaggy textures that ruined everything imo. Early 3D games with simple textures aged relatively well, they would easily pass as modern indie/mobile games.


I would take this over any 2D racing game pseudo 3d graphics. This art style (ore technical limitation) doesn't work well with rounded objects though.


Case in point, not only does this game look pretty solid for ps1 era, it's in a genre that couldn't exist without 3d.

Re: What are you playing?

by AdorableOtter » Fri Jan 18, 2019 5:07 am

It's low-res jaggy textures that ruined everything imo. Early 3D games with simple textures aged relatively well, they would easily pass as modern indie/mobile games.


I would take this over any 2D racing game pseudo 3d graphics. This art style (ore technical limitation) doesn't work well with rounded objects though.

Re: What are you playing?

by rabidtictac » Fri Jan 18, 2019 3:41 am

That's a good point. Games like mario world, chrono trigger and illusion of gaia looked far better than final fantasy 7.

There were a few early 3d games that looked good though. Spyro 2 and 3 have a nice art style that works for them. F-Zero X used very simple models which looked decent, and it had hand-drawn portraits for the characters. Vagrant Story looked "bad" but had a strong sense of atmosphere and surprisingly detailed modeling for a ps1 game.

Re: What are you playing?

by Kugelfisch » Thu Jan 17, 2019 5:21 pm

Can I just make clear that early 3D shit looked just as fucking atrocious back then? I often hear stuff like "it has aged poorly", which I'd be fine with if we're talking controls. But early 3D didn't look any more appealing at any point in time. I remember seeing Ocarina of Time and thinking it looked like straight up garbage. I thought that my Amiga back then had far superior-looking games.

Re: What are you playing?

by VoiceOfReasonPast » Thu Jan 17, 2019 5:18 pm

Early 3D stuff hurts extra hurt if you're following in the footsteps of one of the fanciest-looking SNES RPGs.

Re: What are you playing?

by rabidtictac » Thu Jan 17, 2019 8:12 am

Final party is looking pretty lit in Star Ocean: First Departure of the Catgirls.

Got Roddick and Ashlay to kill the shit out of everything with swords. Angel of choice Ioshua or Erys can sit back and nuke everything while also being able to heal the entire party. Fourth character is pretty much whoever I want. Been using catgirl but I could swap to a better character. If I put two casters in the party, the game devolves to FF8 levels of watching magic casting cutscenes.

I do really wish this psp remake had used the original sprite art:

https://www.youtube.com/watch?v=CP5deW7YaYc

The sprite work for star ocean 1 was second to none. I'll always prefer good 2d art to any attempt to integrate early 3d. Star Ocean 2 used a mix of pre-rendered, early 3 and some 2d sprites which I don't think looked nearly as good.

Re: What are you playing?

by Kugelfisch » Wed Jan 16, 2019 10:18 pm

AdorableOtter wrote:
Wed Jan 16, 2019 9:59 pm
I guess that kind DIY stuff is pretty rare these days but it seems at least some indie games are trying to retain classic mystery/puzzle solving.
Maybe we need a genre name, like textbookadventure-like or something to differentiate them from adventure games with classic bullshit ridiculous impossible puzzles.
It's really a funky game. The latter Tex Murphy games are more proper point and click adventures. But Mean Streets was made to be a flight simulator. They quickly found out that just wouldn't cut it because there were way better ones out there at the time. So they crammed that adventure stuff in there.
It just feels so super appropriate. You're flying around in your Blade Runner car but you're some shlubby noir detective and you're sitting in front of your computer scribbling shit on some notepad because the game doesn't keep track of anything. All you're given is a list of things to ask for in the manual but you've got no clue why so finding that out is also part of the outside of the game experience.

I really liked that and wish more games did something like it, even though it was mostly just by accident in Mean Streets.
Oh and if somebody here ever wants to give it a try, play it on easy. All it does is make the "run and gun" segment much less tedious which you'll have to do several times and is just no fun. Everything else is the same.

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