AdorableOtter wrote: ↑
Wed Jan 16, 2019 9:59 pm
I guess that kind DIY stuff is pretty rare these days but it seems at least some indie games are trying to retain classic mystery/puzzle solving.
Maybe we need a genre name, like textbookadventure-like or something to differentiate them from adventure games with classic bullshit ridiculous impossible puzzles.
It's really a funky game. The latter Tex Murphy games are more proper point and click adventures. But Mean Streets was made to be a flight simulator. They quickly found out that just wouldn't cut it because there were way better ones out there at the time. So they crammed that adventure stuff in there.
It just feels so super appropriate. You're flying around in your Blade Runner car but you're some shlubby noir detective and you're sitting in front of your computer scribbling shit on some notepad because the game doesn't keep track of anything. All you're given is a list of things to ask for in the manual but you've got no clue why so finding that out is also part of the outside of the game experience.
I really liked that and wish more games did something like it, even though it was mostly just by accident in Mean Streets.
Oh and if somebody here ever wants to give it a try, play it on easy. All it does is make the "run and gun" segment much less tedious which you'll have to do several times and is just no fun. Everything else is the same.